Re: [PATCH 06/18] Rename surface argument to surface_cmd

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> 
> On Tue, Sep 27, 2016 at 06:42:24AM -0400, Frediano Ziglio wrote:
> > > 
> > > On Mon, Sep 26, 2016 at 09:12:39AM +0100, Frediano Ziglio wrote:
> > > > Attempt to use consistent naming.
> > > > Usually we use surface name for RedSurface so make sure
> > > > code reader do not get confused using a different name
> > > > for RedSurfaceCmd.
> > > 
> > > Yup, definitely. Or alternatively just "cmd", I'm not sure how important
> > > the "surface_" part is in this code.
> > > > diff --git a/server/display-channel.h b/server/display-channel.h
> > > > index 36633d5..b64b9a8 100644
> > > > --- a/server/display-channel.h
> > > > +++ b/server/display-channel.h
> > > > @@ -276,9 +276,9 @@ uint32_t
> > > > display_channel_generate_uid
> > > > (DisplayCha
> > > >  void                       display_channel_process_draw
> > > >  (DisplayChannel *display,
> > > >                                                                        RedDrawable
> > > >                                                                        *red_drawable,
> > > >                                                                        uint32_t
> > > >                                                                        process_commands_generation);
> > > > -void                       display_channel_process_surface_cmd
> > > > (DisplayChannel *display,
> > > > -
> > > > RedSurfaceCmd
> > > > *surface,
> > > > -
> > > > int
> > > > loadvm);
> > > > +void display_channel_process_surface_cmd(DisplayChannel *display,
> > > > +                                         const RedSurfaceCmd
> > > > *surface_cmd,
> > > > +                                         int loadvm);
> > > 
> > > This changed indentation.
> > > 
> > 
> > This FIXES indentation. ;-)
> 
> In the diff, it seems to make it inconsistent with what is done in the
> rest of this file.
> 
> Christophe
> 

Do you want me to change to be consistent (but not in line with our
coding style) and perhaps send a patch to fix the style?
Personally I'd hope stuff will get into better shape, the refactory
is still touching lot of part.

Frediano
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