Re: [PATCH 06/18] Rename surface argument to surface_cmd

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> 
> On Mon, Sep 26, 2016 at 09:12:39AM +0100, Frediano Ziglio wrote:
> > Attempt to use consistent naming.
> > Usually we use surface name for RedSurface so make sure
> > code reader do not get confused using a different name
> > for RedSurfaceCmd.
> 
> Yup, definitely. Or alternatively just "cmd", I'm not sure how important
> the "surface_" part is in this code.
> > diff --git a/server/display-channel.h b/server/display-channel.h
> > index 36633d5..b64b9a8 100644
> > --- a/server/display-channel.h
> > +++ b/server/display-channel.h
> > @@ -276,9 +276,9 @@ uint32_t                   display_channel_generate_uid
> > (DisplayCha
> >  void                       display_channel_process_draw
> >  (DisplayChannel *display,
> >                                                                        RedDrawable
> >                                                                        *red_drawable,
> >                                                                        uint32_t
> >                                                                        process_commands_generation);
> > -void                       display_channel_process_surface_cmd
> > (DisplayChannel *display,
> > -
> > RedSurfaceCmd
> > *surface,
> > -                                                                      int
> > loadvm);
> > +void display_channel_process_surface_cmd(DisplayChannel *display,
> > +                                         const RedSurfaceCmd *surface_cmd,
> > +                                         int loadvm);
> 
> This changed indentation.
> 

This FIXES indentation. ;-)

> Acked-by: Christophe Fergeau <cfergeau@xxxxxxxxxx>
> 
> Christophe
> 

Frediano
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