Re: [PATCH 06/18] Rename surface argument to surface_cmd

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On Tue, Sep 27, 2016 at 06:42:24AM -0400, Frediano Ziglio wrote:
> > 
> > On Mon, Sep 26, 2016 at 09:12:39AM +0100, Frediano Ziglio wrote:
> > > Attempt to use consistent naming.
> > > Usually we use surface name for RedSurface so make sure
> > > code reader do not get confused using a different name
> > > for RedSurfaceCmd.
> > 
> > Yup, definitely. Or alternatively just "cmd", I'm not sure how important
> > the "surface_" part is in this code.
> > > diff --git a/server/display-channel.h b/server/display-channel.h
> > > index 36633d5..b64b9a8 100644
> > > --- a/server/display-channel.h
> > > +++ b/server/display-channel.h
> > > @@ -276,9 +276,9 @@ uint32_t                   display_channel_generate_uid
> > > (DisplayCha
> > >  void                       display_channel_process_draw
> > >  (DisplayChannel *display,
> > >                                                                        RedDrawable
> > >                                                                        *red_drawable,
> > >                                                                        uint32_t
> > >                                                                        process_commands_generation);
> > > -void                       display_channel_process_surface_cmd
> > > (DisplayChannel *display,
> > > -
> > > RedSurfaceCmd
> > > *surface,
> > > -                                                                      int
> > > loadvm);
> > > +void display_channel_process_surface_cmd(DisplayChannel *display,
> > > +                                         const RedSurfaceCmd *surface_cmd,
> > > +                                         int loadvm);
> > 
> > This changed indentation.
> > 
> 
> This FIXES indentation. ;-)

In the diff, it seems to make it inconsistent with what is done in the
rest of this file.

Christophe

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