Re: Video calls on Android - which libs are required?

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After working on it for a while. I came to a conclusion the only extra library needed is openH264.


-Z

From: pjsip <pjsip-bounces@xxxxxxxxxxxxxxx> on behalf of Zarko Coklin <zcoklin@xxxxxxxxxxx>
Sent: April 6, 2017 8:02 PM
To: pjsip@xxxxxxxxxxxxxxx
Subject: Video calls on Android - which libs are required?
 

Hi all,


I managed to get video calls on Linux. For video calls to work, I needed following libraries:

- OpenH264

- SDL2

v4l2

This allows me to have a basic video calling capability (no extra video manipulation offered through ffmpeg).


Can I use the same on Android or follow what is given on this link: https://trac.pjsip.org/repos/wiki/Getting-Started/Android? The link suggests following:

- native capture (does this mean Android already offers native capture or I need v4l2 for that?)

- native OpenGL ES 2.0 renderer (requires Android 2.2 (API level 8) or higher). (What does OpenGL offer that SDL2 does not?)

- OpenH264


My question is which libraries (bare minimum) do I really need to achieve H.264 video calls on Android?


Regards,

Zarko



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