Hi all,
I managed to get video calls on Linux. For video calls to work, I needed following libraries: - OpenH264 - SDL2 - v4l2 This allows me to have a basic video calling capability (no extra video manipulation offered through ffmpeg).
Can I use the same on Android or follow what is given on this link: https://trac.pjsip.org/repos/wiki/Getting-Started/Android? The link suggests following: - native capture (does this mean Android already offers native capture or I need v4l2 for that?) - native OpenGL ES 2.0 renderer (requires Android 2.2 (API level 8) or higher). (What does OpenGL offer that SDL2 does not?) - OpenH264
My
question is which libraries (bare minimum) do I really need to achieve H.264 video calls on Android?
Regards, Zarko
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