Re: Clients joining a host on a private LAN behind a NAT

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Not sure about WarIII, but some games need online auth before they can connect to the game. Is the game started in Internet or LAN mode?

When you say you can host the game, does that mean people from the internet can join, or does it mean that you can start the server program?

Thomas Stian Bergheim wrote:

Hi,

 

I’ve asked this question before and got a few replies, nothing that made it work, though.

 

I am behind a nat-firewall, and I want to be able to host a warcraft3 game (this works), and have other clients on my internal network join my game. Right now they will see the game, but can’t join it (which is understandable).

 

I’ve tried a few starcraft-scripts, without much luck..

 

I’m using iptables. Any ideas?

 

Thanks,

 

 - Thomas

 


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