Re: [PATCH v5 01/16] rust: pass module name to `Module::init`

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On Wed, Dec 11, 2024 at 12:41 PM Miguel Ojeda
<miguel.ojeda.sandonis@xxxxxxxxx> wrote:
>
> On Wed, Dec 11, 2024 at 12:05 PM Greg KH <gregkh@xxxxxxxxxxxxxxxxxxx> wrote:
> >
> > Or does the Rust side not have KBUILD_MODNAME?
>
> We can definitely give access to it at compile-time with e.g. `env!`:
>
>     pr_info!("{}\n", env!("KBUILD_MODNAME"));

I guess the challenge is that we need that to get evaluated in the
driver, rather than inside the rust/kernel/ crate. Perhaps we could
have the module! macro emit something that attaches the name to the
module type, or something like that.

Alice





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