Re: [PATCH v5 01/16] rust: pass module name to `Module::init`

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On Wed, Dec 11, 2024 at 11:59:54AM +0100, Greg KH wrote:
> On Wed, Dec 11, 2024 at 11:48:23AM +0100, Greg KH wrote:
> > On Wed, Dec 11, 2024 at 11:45:20AM +0100, Greg KH wrote:
> > > On Tue, Dec 10, 2024 at 11:46:28PM +0100, Danilo Krummrich wrote:
> > > > In a subsequent patch we introduce the `Registration` abstraction used
> > > > to register driver structures. Some subsystems require the module name on
> > > > driver registration (e.g. PCI in __pci_register_driver()), hence pass
> > > > the module name to `Module::init`.
> > > 
> > > Nit, we don't need the NAME of the PCI driver (well, we do like it, but
> > > that's not the real thing), we want the pointer to the module structure
> > > in the register_driver call.
> > > 
> > > Does this provide for that?  I'm thinking it does, but it's not the
> > > "name" that is the issue here.
> > 
> > Wait, no, you really do want the name, don't you.  You refer to
> > "module.0" to get the module structure pointer (if I'm reading the code
> > right), but as you have that pointer already, why can't you just use
> > module->name there as well as you have a pointer to a valid module
> > structure that has the name already embedded in it.
> 
> In digging further, it's used by the pci code to call into lower layers,
> but why it's using a different string other than the module name string
> is beyond me.  Looks like this goes way back before git was around, and
> odds are it's my fault for something I wrote a long time ago.
> 
> I'll see if I can just change the driver core to not need a name at all,
> and pull it from the module which would make all of this go away in the
> end.  Odds are something will break but who knows...

Nope, things break, the "name" is there to handle built-in modules (as
the module pointer will be NULL.)

So what you really want is not the module->name (as I don't think that
will be set), but you want KBUILD_MODNAME which the build system sets.
You shouldn't need to pass the name through all of the subsystems here,
just rely on the build system instead.

Or does the Rust side not have KBUILD_MODNAME?

thanks,

greg k-h




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