Re: [PATCH v5 01/16] rust: pass module name to `Module::init`

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On Wed, Dec 11, 2024 at 12:05:10PM +0100, Greg KH wrote:
> On Wed, Dec 11, 2024 at 11:59:54AM +0100, Greg KH wrote:
> > On Wed, Dec 11, 2024 at 11:48:23AM +0100, Greg KH wrote:
> > > On Wed, Dec 11, 2024 at 11:45:20AM +0100, Greg KH wrote:
> > > > On Tue, Dec 10, 2024 at 11:46:28PM +0100, Danilo Krummrich wrote:
> > > > > In a subsequent patch we introduce the `Registration` abstraction used
> > > > > to register driver structures. Some subsystems require the module name on
> > > > > driver registration (e.g. PCI in __pci_register_driver()), hence pass
> > > > > the module name to `Module::init`.
> > > > 
> > > > Nit, we don't need the NAME of the PCI driver (well, we do like it, but
> > > > that's not the real thing), we want the pointer to the module structure
> > > > in the register_driver call.
> > > > 
> > > > Does this provide for that?  I'm thinking it does, but it's not the
> > > > "name" that is the issue here.
> > > 
> > > Wait, no, you really do want the name, don't you.  You refer to
> > > "module.0" to get the module structure pointer (if I'm reading the code
> > > right), but as you have that pointer already, why can't you just use
> > > module->name there as well as you have a pointer to a valid module
> > > structure that has the name already embedded in it.
> > 
> > In digging further, it's used by the pci code to call into lower layers,
> > but why it's using a different string other than the module name string
> > is beyond me.  Looks like this goes way back before git was around, and
> > odds are it's my fault for something I wrote a long time ago.
> > 
> > I'll see if I can just change the driver core to not need a name at all,
> > and pull it from the module which would make all of this go away in the
> > end.  Odds are something will break but who knows...
> 
> Nope, things break, the "name" is there to handle built-in modules (as
> the module pointer will be NULL.)
> 
> So what you really want is not the module->name (as I don't think that
> will be set), but you want KBUILD_MODNAME which the build system sets.

That's correct, and the reason why I pass through this name argument.

Sorry I wasn't able to reply earlier to save you some time.

> You shouldn't need to pass the name through all of the subsystems here,
> just rely on the build system instead.
> 
> Or does the Rust side not have KBUILD_MODNAME?

AFAIK, it doesn't (or didn't have at the time I wrote the patch).

@Miguel: Can we access KBUILD_MODNAME conveniently?

> 
> thanks,
> 
> greg k-h




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