On Tue, Aug 06, 2024 at 04:03:49PM +0000, Benno Lossin wrote: > On 05.08.24 17:19, Danilo Krummrich wrote: > > Add a kernel specific `Allocator` trait, that in contrast to the one in > > Rust's core library doesn't require unstable features and supports GFP > > flags. > > > > Subsequent patches add the following trait implementors: `Kmalloc`, > > `Vmalloc` and `KVmalloc`. > > > > Signed-off-by: Danilo Krummrich <dakr@xxxxxxxxxx> > > --- > > rust/kernel/alloc.rs | 79 ++++++++++++++++++++++++++++++++++++++++++++ > > 1 file changed, 79 insertions(+) > > > > diff --git a/rust/kernel/alloc.rs b/rust/kernel/alloc.rs > > index 1966bd407017..8a71a589469d 100644 > > --- a/rust/kernel/alloc.rs > > +++ b/rust/kernel/alloc.rs > > @@ -11,6 +11,7 @@ > > /// Indicates an allocation error. > > #[derive(Copy, Clone, PartialEq, Eq, Debug)] > > pub struct AllocError; > > +use core::{alloc::Layout, ptr::NonNull}; > > > > /// Flags to be used when allocating memory. > > /// > > @@ -86,3 +87,81 @@ pub mod flags { > > /// small allocations. > > pub const GFP_NOWAIT: Flags = Flags(bindings::GFP_NOWAIT); > > } > > + > > +/// The kernel's [`Allocator`] trait. > > +/// > > +/// An implementation of [`Allocator`] can allocate, re-allocate and free memory buffer described > > +/// via [`Layout`]. > > +/// > > +/// [`Allocator`] is designed to be implemented as a ZST; [`Allocator`] functions do not operate on > > +/// an object instance. > > This will prevent us from implementing arena-type allocators [^1]. Do we > want/need those? I'm not aware of any code in the kernel that does exactly this, but kmem_cache is rather close to that. > I have heard that some people use them in embedded systems, but I can't > say for sure. But this is a rather big design decision, so we should > discuss it now. > > [^1]: For those who don't know what I mean by that here is a quick > sketch (without handling flags and optimizations): > > pub struct ArenaAlloc<const SIZE: usize> { > memory: Opaque<[u8; SIZE]>, > head: Cell<usize>, > } > > impl<const SIZE: usize> ArenaAlloc<SIZE> { > pub fn new() -> Self { > Self { > memory: Opaque::uninit(), > head: 0, > } > } > } > > impl<const SIZE: usize> Allocator for ArenaAlloc<SIZE> { > fn alloc(&self, layout: Layout, _flags: Flags) -> Result<NonNull<u8>, AllocError> { > let head = self.head.get(); > if head + layout.size() >= SIZE { > return Err(AllocError); > } > let ptr = self.memory.get(); > let ptr = ptr.cast::<u8>(); > let ptr = unsafe { ptr.add(head) }; > self.head.set(head + layout.size()); > unsafe { NonNull::new_unchecked(ptr) } > } > > unsafe fn realloc( > &self, > ptr: Option<NonNull<u8>>, > old_layout: Layout, // Note that we also need `old_layout`! > layout: Layout, > flags: Flags > ) -> Result<NonNull<u8>, AllocError> { > let new = self.alloc(layout, flags)?; > let Some(ptr) = ptr else { return Ok(new); }; > unsafe { core::ptr::copy_nonoverlapping(ptr.as_ptr(), new.as_ptr(), old_layout.size()) }; > self.free(ptr); > Ok(new) > } > > fn free(&self, ptr: NonNull<u8>) { /* noop */ } > } > > > +/// > > +/// In order to be able to support `#[derive(SmartPointer)]` later on, we need to avoid a design > > +/// that requires an `Allocator` to be instantiated, hence its functions must not contain any kind > > +/// of `self` parameter. > > Ah I see, so since `#[derive(SmartPointer)]` needs `Box` to only consist > of one non ZST field... I skimmed the RFC discussion and it seems like a > problem that *might* be solved in the future, but probably not in the > (very) near future. I guess this is just a bullet that we have to bite. > We can always have an `ArenaBox` that can deal with that (although > without `DispatchFromDyn`). > We should revisit this when `#[derive(SmartPointer)]` becomes advanced > enough. Agreed. > > > +/// > > +/// # Safety > > +/// > > +/// Memory returned from an allocator must point to a valid memory buffer and remain valid until > > +/// it is explicitly freed. > > +/// > > +/// Any pointer to a memory buffer which is currently allocated must be valid to be passed to any > > +/// other [`Allocator`] function of the same type. The same applies for a NULL pointer. > > +/// > > +/// If `realloc` is called with: > > +/// - a size of zero, the given memory allocation, if any, must be freed > > +/// - a NULL pointer, a new memory allocation must be created > > +pub unsafe trait Allocator { > > + /// Allocate memory based on `layout` and `flags`. > > + /// > > + /// On success, returns a buffer represented as `NonNull<[u8]>` that satisfies the layout > > + /// constraints (i.e. minimum size and alignment as specified by `layout`). > > + /// > > + /// This function is equivalent to `realloc` when called with a NULL pointer. > > + fn alloc(layout: Layout, flags: Flags) -> Result<NonNull<[u8]>, AllocError> { > > + // SAFETY: Passing a NULL pointer to `realloc` is valid by it's safety requirements and asks > > + // for a new memory allocation. > > + unsafe { Self::realloc(None, layout, flags) } > > + } > > + > > + /// Re-allocate an existing memory allocation to satisfy the requested `layout`. If the > > + /// requested size is zero, `realloc` behaves equivalent to `free`. > > + /// > > + /// If the requested size is larger than the size of the existing allocation, a successful call > > + /// to `realloc` guarantees that the new or grown buffer has at least `Layout::size` bytes, but > > + /// may also be larger. > > + /// > > + /// If the requested size is smaller than the size of the existing allocation, `realloc` may or > > + /// may not shrink the buffer; this is implementation specific to the allocator. > > + /// > > + /// On allocation failure, the existing buffer, if any, remains valid. > > + /// > > + /// The buffer is represented as `NonNull<[u8]>`. > > + /// > > + /// # Safety > > + /// > > + /// `Some(ptr)` must point to an existing and valid memory allocation created by this allocator > > This is the wrong way around, `ptr: Option<NonNull<u8>>`, so > `Some(ptr): Option<Option<NonNull<u8>>>`. Instead I would write > "If `ptr = Some(p)`, then `p` must point to...". Yes, makes sense. > > > + /// instance. The alignment encoded in `layout` must be smaller than or equal to the alignment > > + /// requested in the previous `alloc` or `realloc` call of the same allocation. > > + /// > > + /// Additionally, `ptr` is allowed to be `None`; in this case a new memory allocation is > > + /// created. > > + /// > > + unsafe fn realloc( > > + ptr: Option<NonNull<u8>>, > > + layout: Layout, > > + flags: Flags, > > + ) -> Result<NonNull<[u8]>, AllocError>; > > + > > + /// Free an existing memory allocation. > > + /// > > + /// # Safety > > + /// > > + /// `ptr` must point to an existing and valid memory allocation created by this `Allocator` > > + /// instance. > > Additionally, you need "The memory allocation at `ptr` must never again > be read from or written to.". I'm fine adding it, but I wonder if technically this is really required? The condition whether the pointer is ever accessed again in any way is not relevant in terms of being a precondition for `free` not causing UB, right? > > --- > Cheers, > Benno > > > + unsafe fn free(ptr: NonNull<u8>) { > > + // SAFETY: `ptr` is guaranteed to be previously allocated with this `Allocator` or NULL. > > + // Calling `realloc` with a buffer size of zero, frees the buffer `ptr` points to. > > + let _ = unsafe { Self::realloc(Some(ptr), Layout::new::<()>(), Flags(0)) }; > > + } > > +} > > -- > > 2.45.2 > > >