On 05.08.24 17:19, Danilo Krummrich wrote: > Add a kernel specific `Allocator` trait, that in contrast to the one in > Rust's core library doesn't require unstable features and supports GFP > flags. > > Subsequent patches add the following trait implementors: `Kmalloc`, > `Vmalloc` and `KVmalloc`. > > Signed-off-by: Danilo Krummrich <dakr@xxxxxxxxxx> > --- > rust/kernel/alloc.rs | 79 ++++++++++++++++++++++++++++++++++++++++++++ > 1 file changed, 79 insertions(+) > > diff --git a/rust/kernel/alloc.rs b/rust/kernel/alloc.rs > index 1966bd407017..8a71a589469d 100644 > --- a/rust/kernel/alloc.rs > +++ b/rust/kernel/alloc.rs > @@ -11,6 +11,7 @@ > /// Indicates an allocation error. > #[derive(Copy, Clone, PartialEq, Eq, Debug)] > pub struct AllocError; > +use core::{alloc::Layout, ptr::NonNull}; > > /// Flags to be used when allocating memory. > /// > @@ -86,3 +87,81 @@ pub mod flags { > /// small allocations. > pub const GFP_NOWAIT: Flags = Flags(bindings::GFP_NOWAIT); > } > + > +/// The kernel's [`Allocator`] trait. > +/// > +/// An implementation of [`Allocator`] can allocate, re-allocate and free memory buffer described > +/// via [`Layout`]. > +/// > +/// [`Allocator`] is designed to be implemented as a ZST; [`Allocator`] functions do not operate on > +/// an object instance. This will prevent us from implementing arena-type allocators [^1]. Do we want/need those? I have heard that some people use them in embedded systems, but I can't say for sure. But this is a rather big design decision, so we should discuss it now. [^1]: For those who don't know what I mean by that here is a quick sketch (without handling flags and optimizations): pub struct ArenaAlloc<const SIZE: usize> { memory: Opaque<[u8; SIZE]>, head: Cell<usize>, } impl<const SIZE: usize> ArenaAlloc<SIZE> { pub fn new() -> Self { Self { memory: Opaque::uninit(), head: 0, } } } impl<const SIZE: usize> Allocator for ArenaAlloc<SIZE> { fn alloc(&self, layout: Layout, _flags: Flags) -> Result<NonNull<u8>, AllocError> { let head = self.head.get(); if head + layout.size() >= SIZE { return Err(AllocError); } let ptr = self.memory.get(); let ptr = ptr.cast::<u8>(); let ptr = unsafe { ptr.add(head) }; self.head.set(head + layout.size()); unsafe { NonNull::new_unchecked(ptr) } } unsafe fn realloc( &self, ptr: Option<NonNull<u8>>, old_layout: Layout, // Note that we also need `old_layout`! layout: Layout, flags: Flags ) -> Result<NonNull<u8>, AllocError> { let new = self.alloc(layout, flags)?; let Some(ptr) = ptr else { return Ok(new); }; unsafe { core::ptr::copy_nonoverlapping(ptr.as_ptr(), new.as_ptr(), old_layout.size()) }; self.free(ptr); Ok(new) } fn free(&self, ptr: NonNull<u8>) { /* noop */ } } > +/// > +/// In order to be able to support `#[derive(SmartPointer)]` later on, we need to avoid a design > +/// that requires an `Allocator` to be instantiated, hence its functions must not contain any kind > +/// of `self` parameter. Ah I see, so since `#[derive(SmartPointer)]` needs `Box` to only consist of one non ZST field... I skimmed the RFC discussion and it seems like a problem that *might* be solved in the future, but probably not in the (very) near future. I guess this is just a bullet that we have to bite. We can always have an `ArenaBox` that can deal with that (although without `DispatchFromDyn`). We should revisit this when `#[derive(SmartPointer)]` becomes advanced enough. > +/// > +/// # Safety > +/// > +/// Memory returned from an allocator must point to a valid memory buffer and remain valid until > +/// it is explicitly freed. > +/// > +/// Any pointer to a memory buffer which is currently allocated must be valid to be passed to any > +/// other [`Allocator`] function of the same type. The same applies for a NULL pointer. > +/// > +/// If `realloc` is called with: > +/// - a size of zero, the given memory allocation, if any, must be freed > +/// - a NULL pointer, a new memory allocation must be created > +pub unsafe trait Allocator { > + /// Allocate memory based on `layout` and `flags`. > + /// > + /// On success, returns a buffer represented as `NonNull<[u8]>` that satisfies the layout > + /// constraints (i.e. minimum size and alignment as specified by `layout`). > + /// > + /// This function is equivalent to `realloc` when called with a NULL pointer. > + fn alloc(layout: Layout, flags: Flags) -> Result<NonNull<[u8]>, AllocError> { > + // SAFETY: Passing a NULL pointer to `realloc` is valid by it's safety requirements and asks > + // for a new memory allocation. > + unsafe { Self::realloc(None, layout, flags) } > + } > + > + /// Re-allocate an existing memory allocation to satisfy the requested `layout`. If the > + /// requested size is zero, `realloc` behaves equivalent to `free`. > + /// > + /// If the requested size is larger than the size of the existing allocation, a successful call > + /// to `realloc` guarantees that the new or grown buffer has at least `Layout::size` bytes, but > + /// may also be larger. > + /// > + /// If the requested size is smaller than the size of the existing allocation, `realloc` may or > + /// may not shrink the buffer; this is implementation specific to the allocator. > + /// > + /// On allocation failure, the existing buffer, if any, remains valid. > + /// > + /// The buffer is represented as `NonNull<[u8]>`. > + /// > + /// # Safety > + /// > + /// `Some(ptr)` must point to an existing and valid memory allocation created by this allocator This is the wrong way around, `ptr: Option<NonNull<u8>>`, so `Some(ptr): Option<Option<NonNull<u8>>>`. Instead I would write "If `ptr = Some(p)`, then `p` must point to...". > + /// instance. The alignment encoded in `layout` must be smaller than or equal to the alignment > + /// requested in the previous `alloc` or `realloc` call of the same allocation. > + /// > + /// Additionally, `ptr` is allowed to be `None`; in this case a new memory allocation is > + /// created. > + /// > + unsafe fn realloc( > + ptr: Option<NonNull<u8>>, > + layout: Layout, > + flags: Flags, > + ) -> Result<NonNull<[u8]>, AllocError>; > + > + /// Free an existing memory allocation. > + /// > + /// # Safety > + /// > + /// `ptr` must point to an existing and valid memory allocation created by this `Allocator` > + /// instance. Additionally, you need "The memory allocation at `ptr` must never again be read from or written to.". --- Cheers, Benno > + unsafe fn free(ptr: NonNull<u8>) { > + // SAFETY: `ptr` is guaranteed to be previously allocated with this `Allocator` or NULL. > + // Calling `realloc` with a buffer size of zero, frees the buffer `ptr` points to. > + let _ = unsafe { Self::realloc(Some(ptr), Layout::new::<()>(), Flags(0)) }; > + } > +} > -- > 2.45.2 >