Michal Hocko <mhocko@xxxxxxxx> writes: > On Wed 02-11-22 16:28:08, Huang, Ying wrote: >> Michal Hocko <mhocko@xxxxxxxx> writes: >> >> > On Wed 02-11-22 16:02:54, Huang, Ying wrote: >> >> Michal Hocko <mhocko@xxxxxxxx> writes: >> >> >> >> > On Wed 02-11-22 08:39:49, Huang, Ying wrote: >> >> >> Michal Hocko <mhocko@xxxxxxxx> writes: >> >> >> >> >> >> > On Mon 31-10-22 09:33:49, Huang, Ying wrote: >> >> >> > [...] >> >> >> >> In the upstream implementation, 4 tiers are possible below DRAM. That's >> >> >> >> enough for now. But in the long run, it may be better to define more. >> >> >> >> 100 possible tiers below DRAM may be too extreme. >> >> >> > >> >> >> > I am just curious. Is any configurations with more than couple of tiers >> >> >> > even manageable? I mean applications have been struggling even with >> >> >> > regular NUMA systems for years and vast majority of them is largerly >> >> >> > NUMA unaware. How are they going to configure for a more complex system >> >> >> > when a) there is no resource access control so whatever you aim for >> >> >> > might not be available and b) in which situations there is going to be a >> >> >> > demand only for subset of tears (GPU memory?) ? >> >> >> >> >> >> Sorry for confusing. I think that there are only several (less than 10) >> >> >> tiers in a system in practice. Yes, here, I suggested to define 100 (10 >> >> >> in the later text) POSSIBLE tiers below DRAM. My intention isn't to >> >> >> manage a system with tens memory tiers. Instead, my intention is to >> >> >> avoid to put 2 memory types into one memory tier by accident via make >> >> >> the abstract distance range of each memory tier as small as possible. >> >> >> More possible memory tiers, smaller abstract distance range of each >> >> >> memory tier. >> >> > >> >> > TBH I do not really understand how tweaking ranges helps anything. >> >> > IIUC drivers are free to assign any abstract distance so they will clash >> >> > without any higher level coordination. >> >> >> >> Yes. That's possible. Each memory tier corresponds to one abstract >> >> distance range. The larger the range is, the higher the possibility of >> >> clashing is. So I suggest to make the abstract distance range smaller >> >> to reduce the possibility of clashing. >> > >> > I am sorry but I really do not understand how the size of the range >> > actually addresses a fundamental issue that each driver simply picks >> > what it wants. Is there any enumeration defining basic characteristic of >> > each tier? How does a driver developer knows which tear to assign its >> > driver to? >> >> The smaller range size will not guarantee anything. It just tries to >> help the default behavior. >> >> The drivers are expected to assign the abstract distance based on the >> memory latency/bandwidth, etc. > > Would it be possible/feasible to have a canonical way to calculate the > abstract distance from these characteristics by the core kernel so that > drivers do not even have fall into that trap? Yes. That sounds a good idea. We can provide a function to map from the memory latency/bandwidth to the abstract distance for the drivers. Best Regards, Huang, Ying