Michal Hocko <mhocko@xxxxxxxx> writes: > On Wed 02-11-22 08:39:49, Huang, Ying wrote: >> Michal Hocko <mhocko@xxxxxxxx> writes: >> >> > On Mon 31-10-22 09:33:49, Huang, Ying wrote: >> > [...] >> >> In the upstream implementation, 4 tiers are possible below DRAM. That's >> >> enough for now. But in the long run, it may be better to define more. >> >> 100 possible tiers below DRAM may be too extreme. >> > >> > I am just curious. Is any configurations with more than couple of tiers >> > even manageable? I mean applications have been struggling even with >> > regular NUMA systems for years and vast majority of them is largerly >> > NUMA unaware. How are they going to configure for a more complex system >> > when a) there is no resource access control so whatever you aim for >> > might not be available and b) in which situations there is going to be a >> > demand only for subset of tears (GPU memory?) ? >> >> Sorry for confusing. I think that there are only several (less than 10) >> tiers in a system in practice. Yes, here, I suggested to define 100 (10 >> in the later text) POSSIBLE tiers below DRAM. My intention isn't to >> manage a system with tens memory tiers. Instead, my intention is to >> avoid to put 2 memory types into one memory tier by accident via make >> the abstract distance range of each memory tier as small as possible. >> More possible memory tiers, smaller abstract distance range of each >> memory tier. > > TBH I do not really understand how tweaking ranges helps anything. > IIUC drivers are free to assign any abstract distance so they will clash > without any higher level coordination. Yes. That's possible. Each memory tier corresponds to one abstract distance range. The larger the range is, the higher the possibility of clashing is. So I suggest to make the abstract distance range smaller to reduce the possibility of clashing. Best Regards, Huang, Ying