On Wed 02-11-22 08:39:49, Huang, Ying wrote: > Michal Hocko <mhocko@xxxxxxxx> writes: > > > On Mon 31-10-22 09:33:49, Huang, Ying wrote: > > [...] > >> In the upstream implementation, 4 tiers are possible below DRAM. That's > >> enough for now. But in the long run, it may be better to define more. > >> 100 possible tiers below DRAM may be too extreme. > > > > I am just curious. Is any configurations with more than couple of tiers > > even manageable? I mean applications have been struggling even with > > regular NUMA systems for years and vast majority of them is largerly > > NUMA unaware. How are they going to configure for a more complex system > > when a) there is no resource access control so whatever you aim for > > might not be available and b) in which situations there is going to be a > > demand only for subset of tears (GPU memory?) ? > > Sorry for confusing. I think that there are only several (less than 10) > tiers in a system in practice. Yes, here, I suggested to define 100 (10 > in the later text) POSSIBLE tiers below DRAM. My intention isn't to > manage a system with tens memory tiers. Instead, my intention is to > avoid to put 2 memory types into one memory tier by accident via make > the abstract distance range of each memory tier as small as possible. > More possible memory tiers, smaller abstract distance range of each > memory tier. TBH I do not really understand how tweaking ranges helps anything. IIUC drivers are free to assign any abstract distance so they will clash without any higher level coordination. -- Michal Hocko SUSE Labs