Jiri Kosina wrote: > On Mon, 14 Dec 2009, Dmitry Torokhov wrote: > >>> This might be an overly naive approach (or call it thinking loudly)... >>> It would probably break a lot of stuff when the JOYSTICK/TRIGGER block >>> moved to the 0x210 region, but would it be a solution to have a block >>> of additional joystick buttons there and check on assigning buttons to >>> a joystick, whether it traverses over to GAMEPAD and in that case skip >>> to the additional block? >> That's what we have to do I guess... I wonder how many keycodes will we >> need so we won't have to split the region again? Will they come up with >> 70 buttons next time? > > Yup, I am not able to come up with anything more clever either. > > I can do that easily ... any suggestions for button names? :) > #define BTN_TRIGGER_HAPPY01 0x210 ... #define BTN_TRIGGER_HAPPY40 0x238 :-P Assuming 40 additional buttons should be crazy enough (but I know this has been said before about other things). -Stefan -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html