On Mon, 3 Mar 2025 16:16:43 -0800 Bill Wendling <morbo@xxxxxxxxxx> wrote: > On Mon, Mar 3, 2025 at 3:58 PM H. Peter Anvin <hpa@xxxxxxxxx> wrote: > > On March 3, 2025 2:42:16 PM PST, David Laight <david.laight.linux@xxxxxxxxx> wrote: > > >On Mon, 3 Mar 2025 12:27:21 -0800 > > >Bill Wendling <morbo@xxxxxxxxxx> wrote: > > > > > >> On Mon, Mar 3, 2025 at 12:15 PM David Laight > > >> <david.laight.linux@xxxxxxxxx> wrote: > > >> > On Thu, 27 Feb 2025 15:47:03 -0800 > > >> > Bill Wendling <morbo@xxxxxxxxxx> wrote: > > >> > > > >> > > For both gcc and clang, crc32 builtins generate better code than the > > >> > > inline asm. GCC improves, removing unneeded "mov" instructions. Clang > > >> > > does the same and unrolls the loops. GCC has no changes on i386, but > > >> > > Clang's code generation is vastly improved, due to Clang's "rm" > > >> > > constraint issue. > > >> > > > > >> > > The number of cycles improved by ~0.1% for GCC and ~1% for Clang, which > > >> > > is expected because of the "rm" issue. However, Clang's performance is > > >> > > better than GCC's by ~1.5%, most likely due to loop unrolling. > > >> > > > >> > How much does it unroll? > > >> > How much you need depends on the latency of the crc32 instruction. > > >> > The copy of Agner's tables I have gives it a latency of 3 on > > >> > pretty much everything. > > >> > If you can only do one chained crc instruction every three clocks > > >> > it is hard to see how unrolling the loop will help. > > >> > Intel cpu (since sandy bridge) will run a two clock loop. > > >> > With three clocks to play with it should be easy (even for a compiler) > > >> > to generate a loop with no extra clock stalls. > > >> > > > >> > Clearly if Clang decides to copy arguments to the stack an extra time > > >> > that will kill things. But in this case you want the "m" constraint > > >> > to directly read from the buffer (with a (reg,reg,8) addressing mode). > > >> > > > >> Below is what Clang generates with the builtins. From what Eric said, > > >> this code is only run for sizes <= 512 bytes? So maybe it's not super > > >> important to micro-optimize this. I apologize, but my ability to > > >> measure clock loops for x86 code isn't great. (I'm sure I lack the > > >> requisite benchmarks, etc.) > > > > > >Jeepers - that is trashing the I-cache. > > >Not to mention all the conditional branches at the bottom. > > >Consider the basic loop: > > >1: crc32q (%rcx), %rbx > > > addq $8, %rcx > > > cmp %rcx, %rdx > > > jne 1b > > >The crc32 has latency 3 so it must take at least 3 clocks. > > >Even naively the addq can be issued in the same clock as the crc32 > > >and the cmp and jne in the following ones. > > >Since the jne is predicted taken, the addq can be assumed to execute > > >in the same clock as the jne. > > >(The cmp+jne might also get merged into a single u-op) > > >(I've done this with adc (for IP checksum), with two adc the loop takes > > >two clocks even with the extra memory reads.) > > > > > >So that loop is likely to run limited by the three clock latency of crc32. > > >Even the memory reads will happen with all the crc32 just waiting for the > > >previous crc32 to finish. > > >You can take an instruction out of the loop: > > >1: crc32q (%rcx,%rdx), %rbx > > > addq $8, %rdx > > > jne 1b > > >but that may not be necessary, and (IIRC) gcc doesn't like letting you > > >generate it. > > > > > >For buffers that aren't multiples of 8 bytes 'remember' that the crc of > > >a byte depends on how far it is from the end of the buffer, and that initial > > >zero bytes have no effect. > > >So (provided the buffer is 8+ bytes long) read the first 8 bytes, shift > > >right by the number of bytes needed to make the rest of the buffer a multiple > > >or 8 bytes (the same as reading from across the start of the buffer and masking > > >the low bytes) then treat exactly the same as a buffer that is a multiple > > >of 8 bytes long. > > >Don't worry about misaligned reads, you lose less than one clock per cache > > >line (that is with adc doing a read every clock). > > > > For reference, GCC does much better with code gen, but only with the builtin: > > .L39: > crc32q (%rax), %rbx # MEM[(long unsigned int *)p_40], tmp120 > addq $8, %rax #, p > cmpq %rcx, %rax # _37, p > jne .L39 #, That looks reasonable, if Clang's 8 unrolled crc32q is faster per byte then you either need to unroll once (no point doing any more) or use the loop that does negative offsets from the end. > leaq (%rsi,%rdi,8), %rsi #, p That is gcc being brain-dead again. It pretty much refuses to use a loop-updated pointer (%rax above) and recalculates it from the count. At least it is a single instruction here and there are the extra register don't cause a spill to stack. > .L38: > andl $7, %edx #, len > je .L41 #, > addq %rsi, %rdx # p, _11 > movl %ebx, %eax # crc, <retval> > .p2align 4 > .L40: > crc32b (%rsi), %eax # MEM[(const u8 *)p_45], <retval> > addq $1, %rsi #, p > cmpq %rsi, %rdx # p, _11 > jne .L40 #, > > > >Actually measuring the performance is hard. > > >You can use rdtsc because the clock speed will change when the cpu gets busy. > > >There is a 'performance counter' that is actual clocks. > > >While you can use the library functions to set it up, you need to just read the > > >register - the library overhead it too big. > > >You also need the odd lfence. > > >Having done that, and provided the buffer is in the L1 d-cache you can measure > > >the loop time in clocks and compare against the expected value. > > >Once you've got 3 clocks per crc32 instruction it won't get any better, > > >which is why the 'fast' code for big buffers does crc of 3+ buffers sections > > >in parallel. > > > > Thanks for the info! It'll help a lot the next time I need to delve > deeply into performance. > > I tried using rdtsc and another programmatic way of measuring timing. > Also tried making the task have high priority, restricting to one CPU, > etc. But the numbers weren't as consistent as I wanted them to be. The > times I reported were the based on the fastest times / clocks / > whatever from several runs for each build. I'll find the code loop I use - machine isn't powered on at the moment. > > > > David > > > > > >> > > >> -bw > > >> > > >> .LBB1_9: # =>This Inner Loop Header: Depth=1 > > >> movl %ebx, %ebx > > >> crc32q (%rcx), %rbx > > >> addq $8, %rcx > > >> incq %rdi > > >> cmpq %rdi, %rsi > > >> jne .LBB1_9 > > >> # %bb.10: > > >> subq %rdi, %rax > > >> jmp .LBB1_11 > > >> .LBB1_7: > > >> movq %r14, %rcx > > >> .LBB1_11: > > >> movq %r15, %rsi > > >> andq $-8, %rsi > > >> cmpq $7, %rdx > > >> jb .LBB1_14 > > >> # %bb.12: > > >> xorl %edx, %edx > > >> .LBB1_13: # =>This Inner Loop Header: Depth=1 > > >> movl %ebx, %ebx > > >> crc32q (%rcx,%rdx,8), %rbx > > >> crc32q 8(%rcx,%rdx,8), %rbx > > >> crc32q 16(%rcx,%rdx,8), %rbx > > >> crc32q 24(%rcx,%rdx,8), %rbx > > >> crc32q 32(%rcx,%rdx,8), %rbx > > >> crc32q 40(%rcx,%rdx,8), %rbx > > >> crc32q 48(%rcx,%rdx,8), %rbx > > >> crc32q 56(%rcx,%rdx,8), %rbx > > >> addq $8, %rdx > > >> cmpq %rdx, %rax > > >> jne .LBB1_13 > > >> .LBB1_14: > > >> addq %rsi, %r14 > > >> .LBB1_15: > > >> andq $7, %r15 > > >> je .LBB1_23 > > >> # %bb.16: > > >> crc32b (%r14), %ebx > > >> cmpl $1, %r15d > > >> je .LBB1_23 > > >> # %bb.17: > > >> crc32b 1(%r14), %ebx > > >> cmpl $2, %r15d > > >> je .LBB1_23 > > >> # %bb.18: > > >> crc32b 2(%r14), %ebx > > >> cmpl $3, %r15d > > >> je .LBB1_23 > > >> # %bb.19: > > >> crc32b 3(%r14), %ebx > > >> cmpl $4, %r15d > > >> je .LBB1_23 > > >> # %bb.20: > > >> crc32b 4(%r14), %ebx > > >> cmpl $5, %r15d > > >> je .LBB1_23 > > >> # %bb.21: > > >> crc32b 5(%r14), %ebx > > >> cmpl $6, %r15d > > >> je .LBB1_23 > > >> # %bb.22: > > >> crc32b 6(%r14), %ebx > > >> .LBB1_23: > > >> movl %ebx, %eax > > >> .LBB1_24: > > > > > > > > > > The tail is *weird*. Wouldn't it be better to do a 4-2-1 stepdown? Well, provided the branches aren't mispredicted it'll be limited by the crc32b - so three clocks per byte, max 27 The 4-2-1 stepdown needs the extra address update but that may not cost and is then max 9 clocks. Also a lot less I-cache. The code logic may not matter unless the buffer is short. I think the cpu will be executing the tail instructions while many of the crc32 from the main loop are still queued waiting results from earlier instructions (especially if you get a loop that would run in two clocks with (say) addq instead of crc32q. > Definitely on the weird side! I considered hard-coding something like > that, but thought it might be a bit convoluted, though certainly less > convoluted than what we generate now. A simple loop is probably all > that's needed, because it should only need to be done at most seven > times. The byte loop should be limited by the crc32b. So probably as fast as that unrolled mess, although it will always have a mispredicted branch (or two) - I suspect all loops do. David