On March 3, 2025 2:42:16 PM PST, David Laight <david.laight.linux@xxxxxxxxx> wrote: >On Mon, 3 Mar 2025 12:27:21 -0800 >Bill Wendling <morbo@xxxxxxxxxx> wrote: > >> On Mon, Mar 3, 2025 at 12:15 PM David Laight >> <david.laight.linux@xxxxxxxxx> wrote: >> > On Thu, 27 Feb 2025 15:47:03 -0800 >> > Bill Wendling <morbo@xxxxxxxxxx> wrote: >> > >> > > For both gcc and clang, crc32 builtins generate better code than the >> > > inline asm. GCC improves, removing unneeded "mov" instructions. Clang >> > > does the same and unrolls the loops. GCC has no changes on i386, but >> > > Clang's code generation is vastly improved, due to Clang's "rm" >> > > constraint issue. >> > > >> > > The number of cycles improved by ~0.1% for GCC and ~1% for Clang, which >> > > is expected because of the "rm" issue. However, Clang's performance is >> > > better than GCC's by ~1.5%, most likely due to loop unrolling. >> > >> > How much does it unroll? >> > How much you need depends on the latency of the crc32 instruction. >> > The copy of Agner's tables I have gives it a latency of 3 on >> > pretty much everything. >> > If you can only do one chained crc instruction every three clocks >> > it is hard to see how unrolling the loop will help. >> > Intel cpu (since sandy bridge) will run a two clock loop. >> > With three clocks to play with it should be easy (even for a compiler) >> > to generate a loop with no extra clock stalls. >> > >> > Clearly if Clang decides to copy arguments to the stack an extra time >> > that will kill things. But in this case you want the "m" constraint >> > to directly read from the buffer (with a (reg,reg,8) addressing mode). >> > >> Below is what Clang generates with the builtins. From what Eric said, >> this code is only run for sizes <= 512 bytes? So maybe it's not super >> important to micro-optimize this. I apologize, but my ability to >> measure clock loops for x86 code isn't great. (I'm sure I lack the >> requisite benchmarks, etc.) > >Jeepers - that is trashing the I-cache. >Not to mention all the conditional branches at the bottom. >Consider the basic loop: >1: crc32q (%rcx), %rbx > addq $8, %rcx > cmp %rcx, %rdx > jne 1b >The crc32 has latency 3 so it must take at least 3 clocks. >Even naively the addq can be issued in the same clock as the crc32 >and the cmp and jne in the following ones. >Since the jne is predicted taken, the addq can be assumed to execute >in the same clock as the jne. >(The cmp+jne might also get merged into a single u-op) >(I've done this with adc (for IP checksum), with two adc the loop takes >two clocks even with the extra memory reads.) > >So that loop is likely to run limited by the three clock latency of crc32. >Even the memory reads will happen with all the crc32 just waiting for the >previous crc32 to finish. >You can take an instruction out of the loop: >1: crc32q (%rcx,%rdx), %rbx > addq $8, %rdx > jne 1b >but that may not be necessary, and (IIRC) gcc doesn't like letting you >generate it. > >For buffers that aren't multiples of 8 bytes 'remember' that the crc of >a byte depends on how far it is from the end of the buffer, and that initial >zero bytes have no effect. >So (provided the buffer is 8+ bytes long) read the first 8 bytes, shift >right by the number of bytes needed to make the rest of the buffer a multiple >or 8 bytes (the same as reading from across the start of the buffer and masking >the low bytes) then treat exactly the same as a buffer that is a multiple >of 8 bytes long. >Don't worry about misaligned reads, you lose less than one clock per cache >line (that is with adc doing a read every clock). > >Actually measuring the performance is hard. >You can use rdtsc because the clock speed will change when the cpu gets busy. >There is a 'performance counter' that is actual clocks. >While you can use the library functions to set it up, you need to just read the >register - the library overhead it too big. >You also need the odd lfence. >Having done that, and provided the buffer is in the L1 d-cache you can measure >the loop time in clocks and compare against the expected value. >Once you've got 3 clocks per crc32 instruction it won't get any better, >which is why the 'fast' code for big buffers does crc of 3+ buffers sections >in parallel. > > David > >> >> -bw >> >> .LBB1_9: # =>This Inner Loop Header: Depth=1 >> movl %ebx, %ebx >> crc32q (%rcx), %rbx >> addq $8, %rcx >> incq %rdi >> cmpq %rdi, %rsi >> jne .LBB1_9 >> # %bb.10: >> subq %rdi, %rax >> jmp .LBB1_11 >> .LBB1_7: >> movq %r14, %rcx >> .LBB1_11: >> movq %r15, %rsi >> andq $-8, %rsi >> cmpq $7, %rdx >> jb .LBB1_14 >> # %bb.12: >> xorl %edx, %edx >> .LBB1_13: # =>This Inner Loop Header: Depth=1 >> movl %ebx, %ebx >> crc32q (%rcx,%rdx,8), %rbx >> crc32q 8(%rcx,%rdx,8), %rbx >> crc32q 16(%rcx,%rdx,8), %rbx >> crc32q 24(%rcx,%rdx,8), %rbx >> crc32q 32(%rcx,%rdx,8), %rbx >> crc32q 40(%rcx,%rdx,8), %rbx >> crc32q 48(%rcx,%rdx,8), %rbx >> crc32q 56(%rcx,%rdx,8), %rbx >> addq $8, %rdx >> cmpq %rdx, %rax >> jne .LBB1_13 >> .LBB1_14: >> addq %rsi, %r14 >> .LBB1_15: >> andq $7, %r15 >> je .LBB1_23 >> # %bb.16: >> crc32b (%r14), %ebx >> cmpl $1, %r15d >> je .LBB1_23 >> # %bb.17: >> crc32b 1(%r14), %ebx >> cmpl $2, %r15d >> je .LBB1_23 >> # %bb.18: >> crc32b 2(%r14), %ebx >> cmpl $3, %r15d >> je .LBB1_23 >> # %bb.19: >> crc32b 3(%r14), %ebx >> cmpl $4, %r15d >> je .LBB1_23 >> # %bb.20: >> crc32b 4(%r14), %ebx >> cmpl $5, %r15d >> je .LBB1_23 >> # %bb.21: >> crc32b 5(%r14), %ebx >> cmpl $6, %r15d >> je .LBB1_23 >> # %bb.22: >> crc32b 6(%r14), %ebx >> .LBB1_23: >> movl %ebx, %eax >> .LBB1_24: > > The tail is *weird*. Wouldn't it be better to do a 4-2-1 stepdown?