On Mon, Mar 3, 2025 at 3:58 PM H. Peter Anvin <hpa@xxxxxxxxx> wrote: > On March 3, 2025 2:42:16 PM PST, David Laight <david.laight.linux@xxxxxxxxx> wrote: > >On Mon, 3 Mar 2025 12:27:21 -0800 > >Bill Wendling <morbo@xxxxxxxxxx> wrote: > > > >> On Mon, Mar 3, 2025 at 12:15 PM David Laight > >> <david.laight.linux@xxxxxxxxx> wrote: > >> > On Thu, 27 Feb 2025 15:47:03 -0800 > >> > Bill Wendling <morbo@xxxxxxxxxx> wrote: > >> > > >> > > For both gcc and clang, crc32 builtins generate better code than the > >> > > inline asm. GCC improves, removing unneeded "mov" instructions. Clang > >> > > does the same and unrolls the loops. GCC has no changes on i386, but > >> > > Clang's code generation is vastly improved, due to Clang's "rm" > >> > > constraint issue. > >> > > > >> > > The number of cycles improved by ~0.1% for GCC and ~1% for Clang, which > >> > > is expected because of the "rm" issue. However, Clang's performance is > >> > > better than GCC's by ~1.5%, most likely due to loop unrolling. > >> > > >> > How much does it unroll? > >> > How much you need depends on the latency of the crc32 instruction. > >> > The copy of Agner's tables I have gives it a latency of 3 on > >> > pretty much everything. > >> > If you can only do one chained crc instruction every three clocks > >> > it is hard to see how unrolling the loop will help. > >> > Intel cpu (since sandy bridge) will run a two clock loop. > >> > With three clocks to play with it should be easy (even for a compiler) > >> > to generate a loop with no extra clock stalls. > >> > > >> > Clearly if Clang decides to copy arguments to the stack an extra time > >> > that will kill things. But in this case you want the "m" constraint > >> > to directly read from the buffer (with a (reg,reg,8) addressing mode). > >> > > >> Below is what Clang generates with the builtins. From what Eric said, > >> this code is only run for sizes <= 512 bytes? So maybe it's not super > >> important to micro-optimize this. I apologize, but my ability to > >> measure clock loops for x86 code isn't great. (I'm sure I lack the > >> requisite benchmarks, etc.) > > > >Jeepers - that is trashing the I-cache. > >Not to mention all the conditional branches at the bottom. > >Consider the basic loop: > >1: crc32q (%rcx), %rbx > > addq $8, %rcx > > cmp %rcx, %rdx > > jne 1b > >The crc32 has latency 3 so it must take at least 3 clocks. > >Even naively the addq can be issued in the same clock as the crc32 > >and the cmp and jne in the following ones. > >Since the jne is predicted taken, the addq can be assumed to execute > >in the same clock as the jne. > >(The cmp+jne might also get merged into a single u-op) > >(I've done this with adc (for IP checksum), with two adc the loop takes > >two clocks even with the extra memory reads.) > > > >So that loop is likely to run limited by the three clock latency of crc32. > >Even the memory reads will happen with all the crc32 just waiting for the > >previous crc32 to finish. > >You can take an instruction out of the loop: > >1: crc32q (%rcx,%rdx), %rbx > > addq $8, %rdx > > jne 1b > >but that may not be necessary, and (IIRC) gcc doesn't like letting you > >generate it. > > > >For buffers that aren't multiples of 8 bytes 'remember' that the crc of > >a byte depends on how far it is from the end of the buffer, and that initial > >zero bytes have no effect. > >So (provided the buffer is 8+ bytes long) read the first 8 bytes, shift > >right by the number of bytes needed to make the rest of the buffer a multiple > >or 8 bytes (the same as reading from across the start of the buffer and masking > >the low bytes) then treat exactly the same as a buffer that is a multiple > >of 8 bytes long. > >Don't worry about misaligned reads, you lose less than one clock per cache > >line (that is with adc doing a read every clock). > > For reference, GCC does much better with code gen, but only with the builtin: .L39: crc32q (%rax), %rbx # MEM[(long unsigned int *)p_40], tmp120 addq $8, %rax #, p cmpq %rcx, %rax # _37, p jne .L39 #, leaq (%rsi,%rdi,8), %rsi #, p .L38: andl $7, %edx #, len je .L41 #, addq %rsi, %rdx # p, _11 movl %ebx, %eax # crc, <retval> .p2align 4 .L40: crc32b (%rsi), %eax # MEM[(const u8 *)p_45], <retval> addq $1, %rsi #, p cmpq %rsi, %rdx # p, _11 jne .L40 #, > >Actually measuring the performance is hard. > >You can use rdtsc because the clock speed will change when the cpu gets busy. > >There is a 'performance counter' that is actual clocks. > >While you can use the library functions to set it up, you need to just read the > >register - the library overhead it too big. > >You also need the odd lfence. > >Having done that, and provided the buffer is in the L1 d-cache you can measure > >the loop time in clocks and compare against the expected value. > >Once you've got 3 clocks per crc32 instruction it won't get any better, > >which is why the 'fast' code for big buffers does crc of 3+ buffers sections > >in parallel. > > Thanks for the info! It'll help a lot the next time I need to delve deeply into performance. I tried using rdtsc and another programmatic way of measuring timing. Also tried making the task have high priority, restricting to one CPU, etc. But the numbers weren't as consistent as I wanted them to be. The times I reported were the based on the fastest times / clocks / whatever from several runs for each build. > > David > > > >> > >> -bw > >> > >> .LBB1_9: # =>This Inner Loop Header: Depth=1 > >> movl %ebx, %ebx > >> crc32q (%rcx), %rbx > >> addq $8, %rcx > >> incq %rdi > >> cmpq %rdi, %rsi > >> jne .LBB1_9 > >> # %bb.10: > >> subq %rdi, %rax > >> jmp .LBB1_11 > >> .LBB1_7: > >> movq %r14, %rcx > >> .LBB1_11: > >> movq %r15, %rsi > >> andq $-8, %rsi > >> cmpq $7, %rdx > >> jb .LBB1_14 > >> # %bb.12: > >> xorl %edx, %edx > >> .LBB1_13: # =>This Inner Loop Header: Depth=1 > >> movl %ebx, %ebx > >> crc32q (%rcx,%rdx,8), %rbx > >> crc32q 8(%rcx,%rdx,8), %rbx > >> crc32q 16(%rcx,%rdx,8), %rbx > >> crc32q 24(%rcx,%rdx,8), %rbx > >> crc32q 32(%rcx,%rdx,8), %rbx > >> crc32q 40(%rcx,%rdx,8), %rbx > >> crc32q 48(%rcx,%rdx,8), %rbx > >> crc32q 56(%rcx,%rdx,8), %rbx > >> addq $8, %rdx > >> cmpq %rdx, %rax > >> jne .LBB1_13 > >> .LBB1_14: > >> addq %rsi, %r14 > >> .LBB1_15: > >> andq $7, %r15 > >> je .LBB1_23 > >> # %bb.16: > >> crc32b (%r14), %ebx > >> cmpl $1, %r15d > >> je .LBB1_23 > >> # %bb.17: > >> crc32b 1(%r14), %ebx > >> cmpl $2, %r15d > >> je .LBB1_23 > >> # %bb.18: > >> crc32b 2(%r14), %ebx > >> cmpl $3, %r15d > >> je .LBB1_23 > >> # %bb.19: > >> crc32b 3(%r14), %ebx > >> cmpl $4, %r15d > >> je .LBB1_23 > >> # %bb.20: > >> crc32b 4(%r14), %ebx > >> cmpl $5, %r15d > >> je .LBB1_23 > >> # %bb.21: > >> crc32b 5(%r14), %ebx > >> cmpl $6, %r15d > >> je .LBB1_23 > >> # %bb.22: > >> crc32b 6(%r14), %ebx > >> .LBB1_23: > >> movl %ebx, %eax > >> .LBB1_24: > > > > > > The tail is *weird*. Wouldn't it be better to do a 4-2-1 stepdown? Definitely on the weird side! I considered hard-coding something like that, but thought it might be a bit convoluted, though certainly less convoluted than what we generate now. A simple loop is probably all that's needed, because it should only need to be done at most seven times. -bw