On 11/6/2019 11:36 AM, Bob Liu wrote: > On 11/6/19 5:22 AM, Pavel Begunkov wrote: >> After a call to io_submit_sqe(), it's already known whether it needs >> to queue a link or not. Do it there, as it's simplier and doesn't keep >> an extra variable across the loop. >> >> Signed-off-by: Pavel Begunkov <asml.silence@xxxxxxxxx> >> --- >> fs/io_uring.c | 22 ++++++++++------------ >> 1 file changed, 10 insertions(+), 12 deletions(-) >> >> diff --git a/fs/io_uring.c b/fs/io_uring.c >> index ebe2a4edd644..82c2da99cb5c 100644 >> --- a/fs/io_uring.c >> +++ b/fs/io_uring.c >> @@ -2687,7 +2687,6 @@ static int io_submit_sqes(struct io_ring_ctx *ctx, unsigned int nr, >> struct io_submit_state state, *statep = NULL; >> struct io_kiocb *link = NULL; >> struct io_kiocb *shadow_req = NULL; >> - bool prev_was_link = false; >> int i, submitted = 0; >> bool mm_fault = false; >> >> @@ -2710,17 +2709,6 @@ static int io_submit_sqes(struct io_ring_ctx *ctx, unsigned int nr, >> } >> } >> >> - /* >> - * If previous wasn't linked and we have a linked command, >> - * that's the end of the chain. Submit the previous link. >> - */ >> - if (!prev_was_link && link) { >> - io_queue_link_head(ctx, link, &link->submit, shadow_req); >> - link = NULL; >> - shadow_req = NULL; >> - } >> - prev_was_link = (s.sqe->flags & IOSQE_IO_LINK) != 0; >> - >> if (link && (s.sqe->flags & IOSQE_IO_DRAIN)) { >> if (!shadow_req) { >> shadow_req = io_get_req(ctx, NULL); >> @@ -2741,6 +2729,16 @@ static int io_submit_sqes(struct io_ring_ctx *ctx, unsigned int nr, >> trace_io_uring_submit_sqe(ctx, s.sqe->user_data, true, async); >> io_submit_sqe(ctx, &s, statep, &link); >> submitted++; >> + >> + /* >> + * If previous wasn't linked and we have a linked command, >> + * that's the end of the chain. Submit the previous link. >> + */ >> + if (!(s.sqe->flags & IOSQE_IO_LINK) && link) > The behavior changed to 'current seq' instead of previous after dropping prev_was_link? > The old behaviour was to remember @prev_was_link for current sqe, and use at the beginning of the next iteration, where it becomes "previous/last sqe". See, prev_was_link was set after io_queue_link_head. If @i is iteration idx, then timeline was: i: sqe[i-1].is_link -> io_queue_link_head() # if (prev_was_link) i: sqe[i].is_link = prev_was_link = (sqe[i].flags & LINK) i+1: sqe[i].is_link -> io_queue_link_head() # if (prev_was_link) i+1: sqe[i+1].is_link = ... After the change, it's done at the same loop iteration by swapping order of checking @prev_was_link and io_queue_link_head(). i: sqe[i].is_link = ... i: sqe[i].is_link -> io_queue_link_head() i+1: sqe[i+1].is_link = ... i+1: sqe[i+1].is_link -> io_queue_link_head() Shouldn't change the behavior, if I'm not missing something. >> + io_queue_link_head(ctx, link, &link->submit, shadow_req); >> + link = NULL; >> + shadow_req = NULL; >> + } >> } >> >> if (link) >> >