Re: From audio synthesis environment to plugin

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On Sun, 04 Oct 2009 10:18:22 -0700
Russell Hanaghan <hanaghan.osaudio@xxxxxxxxx> wrote:

> rosea grammostola wrote:
> > hollunder@xxxxxx wrote:
> >   
> >> O
> >>
> >>
> >> The issue is VST which is controlled by Steinberg and will always
> >> be at least legal trouble.
> >>     
> > Ok VST is a problem, that's why I started this thread... but not
> > many ontopic replies yet.
> >
> >
> > [OT]You can complain about VST which isn't free, but software 
> > development is not always free.
> > The Linux Audio community should find a way to pay developers who 
> > writing useful GPL code imho.
> > Ardour is a good start, but we also need as good as possible
> > instrument plugins and good websites to find them and documentation
> > to use them...[/OT]
> >
> > But the question in this thread is whether or not the synthesis 
> > environment plugins (like csoundladspa) are a solution of having
> > little good instrument plugins on Linux.
> >   
> Still somewhat OT but in the vein; My recent decisions to take my
> studio to a primary focus of using Linux Audio were only with
> hesitation because of VST availability...in this case, in a 64 bit
> environment.  My single requirement with a VST instrument is to have
> a 128 instrument GM or GM2 softsynth, similar to Roland Virtual
> Canvas. The only thing that comes close to filling this roll is
> fluidsynth with soundfonts. I am yet to find sound fonts that suit me
> and compare.

Linuxsampler. It can use .gig files. Many commercial sample libraries
are available in that format.

> Back on topic, the only benefit to me with a plugin that could do
> this, or any other function for that matter, is if it uses less CPU
> or machine resources as a result. The way that audio devices and
> apps / plugins lay out in the jack patching system via Qjackctl or
> jack rack for example, make almost anything routable to anything.
> Currently, I cant see the benefit in this case to having a standalone
> application as opposed to a plugin from a user perspective.
> 
> I dont disagree that users who want specific things in Linux audio 
> should be willing to encourage a developer by paying / contributing 
> something towards it. The Ardour development model seems to be
> forging the path here with making what they develop of their own
> accord available for free...but if you want something special
> developed ´right now´, kick in some funds for the dev to swing his
> focus to that.
> 
> Nothing I ever obtained in life that was worthwhile, came quickly, 
> easily, or ´free´!
> 
> Thanks,
> Russell
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