On 2013-11-09 15:30:23 -0600, Rob said:
On Nov 09, 2013, Blake McBride wrote:I corrected your small %rdx typo above and tried the following. It doesn't work either though. Knowing what I know now though, you must be close. .globl __jumpToMethod __jumpToMethod: LFB2: pushq %rbp LCFI0: movq %rsp, %rbp LCFI1: movl $0, %eax // call *%rdi // leave // ret // any free register that's not preserved across calls movq %rdi, %r10 // forward call registers movq %rsi, %rdi movq %rdx, %rsi movq %rcx, %rdx movq %r8, %rcx movq %r9, %r8 // return address is at (%rsp), so we can just jump jmp *%r10One thing to note, although I don't think it's the issue, is that the x86_64 ABI requires that %eax holds the number of sse registers (usually floating point arguments) for variadic or unspecified-argument functions [1] - I didn't touch eax in my code and you probably want to leave it alone in yours too.
I agree with what you said. That code came from the compiler though.
You want to get rid of the first three instructions in your code - the push and mov especially, as you don't want to alter the stack at all. If you need to do operations, you want to save the stack and restore it before forwarding on, for example: .globl __jumpToMethod __jumpToMethod: // save frame pushq %rbp movq %rsp, %rbp // save eax for variadic functions, etc pushq %rax /* figure out what function to forward to - let's pretend the address * ends up in %rax */ ... // get the function pointer into r10 movq %rax, %r10 // restore original rax and rbp popq %rax popq %rbp // then the code I posted earlier movq %rsi, %rdi movq %rdx, %rsi // etc etc... jmp *%r10
I must not calculate the method in this function.
This is sort of going the way of C++ virtual method calls, and it might be simpler on your side if you change how your objects work. For example, instead of void forward(char *object, int arg1, int arg2, ...) { lookup_method(object)(arg1, arg2); } You could do: struct cool_object { void (*method1)(struct cool_object *, int, int); void (*method2)(struct cool_object *, char *); void (*method3)(struct cool_object *, long); }; Then you can say: obj->method1(obj, 2, 3); obj->method2(obj, "hello"); This is both faster and more typesafe, at the cost of your objects being more heavy-weight in memory. To get around this (and carrying on the theme of C++ virtual methods) you can use a vtable. struct cool_object_vtable { void (*method1)(struct cool_object *, int, int); void (*method2)(struct cool_object *, char *); void (*method3)(struct cool_object *, long); }; struct cool_object { struct cool_object_vtable *vtable; }; obj->vtable->method1(obj, 2, 7);
I do some stuff like this but I can't do exactly what C++ does. Unlike C++, my system is run-time dynamic and has a full metaobject protocol. You can't do this in vanilla C++.
Also, my system has been in production use for over 15 years. I really don't want to re-architect it. I just want to port that one piece of assembly.
Thanks for going back and forth with me on this. I appreciate your time. Blake
Now your objects only need a single pointer, at the cost of one level of indirection. HTH again! Rob [1]: e.g. int f(int a, ...); int g(); will have %eax set, whereas: int f(int a, int b); int g(void); will not.
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