Re: Need help doing a jmp rather than a call

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On Nov 09, 2013, Blake McBride wrote:
>
> I corrected your small %rdx typo above and tried the following.  It
> doesn't work either though.  Knowing what I know now though, you
> must be close.
>
> .globl __jumpToMethod
> __jumpToMethod:
> LFB2:
> 	pushq	%rbp
> LCFI0:
> 	movq	%rsp, %rbp
> LCFI1:
> 	movl	$0, %eax
> //	call	*%rdi
> //	leave
> //	ret
> 	// any free register that's not preserved across calls
> 	movq %rdi, %r10
>
> 	// forward call registers
> 	movq %rsi, %rdi
> 	movq %rdx, %rsi
> 	movq %rcx, %rdx
> 	movq %r8, %rcx
> 	movq %r9, %r8
>
> 	// return address is at (%rsp), so we can just jump
> 	jmp *%r10

One thing to note, although I don't think it's the issue, is that the
x86_64 ABI requires that %eax holds the number of sse registers (usually
floating point arguments) for variadic or unspecified-argument functions
[1] - I didn't touch eax in my code and you probably want to leave it
alone in yours too.

You want to get rid of the first three instructions in your code - the
push and mov especially, as you don't want to alter the stack at all.
If you need to do operations, you want to save the stack and restore it
before forwarding on, for example:

.globl __jumpToMethod
__jumpToMethod:
	// save frame
	pushq	%rbp
	movq %rsp, %rbp

	// save eax for variadic functions, etc
	pushq %rax

	/* figure out what function to forward to - let's pretend the address
	 * ends up in %rax */
	...


	// get the function pointer into r10
	movq %rax, %r10

	// restore original rax and rbp
	popq %rax
	popq %rbp

	// then the code I posted earlier
 	movq %rsi, %rdi
 	movq %rdx, %rsi
 	// etc etc...
 	jmp *%r10



This is sort of going the way of C++ virtual method calls, and it might
be simpler on your side if you change how your objects work. For
example, instead of

void forward(char *object, int arg1, int arg2, ...)
{
	lookup_method(object)(arg1, arg2);
}

You could do:

struct cool_object
{
	void (*method1)(struct cool_object *, int, int);
	void (*method2)(struct cool_object *, char *);
	void (*method3)(struct cool_object *, long);
};

Then you can say:

obj->method1(obj, 2, 3);
obj->method2(obj, "hello");


This is both faster and more typesafe, at the cost of your objects being
more heavy-weight in memory. To get around this (and carrying on the
theme of C++ virtual methods) you can use a vtable.


struct cool_object_vtable
{
	void (*method1)(struct cool_object *, int, int);
	void (*method2)(struct cool_object *, char *);
	void (*method3)(struct cool_object *, long);
};

struct cool_object
{
	struct cool_object_vtable *vtable;
};

obj->vtable->method1(obj, 2, 7);


Now your objects only need a single pointer, at the cost of one level of
indirection.



HTH again!
Rob


[1]: e.g.
	int f(int a, ...);
	int g();
will have %eax set, whereas:
	int f(int a, int b);
	int g(void);
will not.
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