Re: Material preset "Metal" for extruded custom shapes

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Hi Regina,

On Mon, Feb 07, 2022 at 08:55:10PM +0100, Regina Henschel <rb.henschel@xxxxxxxxxxx> wrote:
> I have discussed the problem with the OASIS TC today. Their advise is, to
> not use Boolean as data type but a string and have namespaced values. That
> way it is more flexible in allowing further different ways to implement a
> 'metal' rendering.
> So I will change that.
> 
> The attribute itself will be with prefix 'loext' till it is integrated in
> ODF. But what namespace prefix (and associated namespace) should I use for
> the value? I think, a meaningful prefix would be "loext" or "drawooo".

My understanding is that we try to standardize on "loext" for all new
ODF extensions, so that looks like a better option.

> And a second question is the data type of the internal (and API) property.
> In the current state of the patch it is "MetalColored" with data type
> Boolean.

If you have an ODF attribute with a number of possible values, then that
could be an enum internally and a set of constants at the UNO API level,
I guess. (enum at the UNO API level would be nice, but then you'll have
trouble extending that.)

'git grep constants offapi' can give you examples.

Regards,

Miklos



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