Material preset "Metal" for extruded custom shapes

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Hi all, hi Miklos,

the UI of Microsoft Office provides a material preset "Metal". Our UI provides that too. Both ODF and MSO standards have a Boolean attribute whether "Metal" has to be used or not. But the way "Metal" is actually rendered in MSO [3] is different from how ODF specifies it [1] and how MSO specifies it [2].

I want to make rendering similar to actual rendering in MSO in case we have an import from MSO. MSO uses for the attribute c3DDiffuseAmt the special value 43712/65536 in case of "Metal", otherwise 65536/65536. Currently I use this special value in my ongoing work [4] to detect, that the shape 'wants' a Metal-rendering like MSO. The attribute c3DDiffuseAmt has the corresponding attribute draw:extrusion-diffusion in ODF. So a document imported from MSO binary format and then saved to ODF looks still as MSO-kind, when reopening the document. But it is somehow a misuse of that ODF attribute. Do you think, that I should stay with that approach? Alternative would be to use a marker in an interoperability bag. But that would loose the information when writing to ODF.

Opinions?

[1] ODF specifies, "true: the specular color for the shading of an extruded shape is gray (red green and blue values of 200) instead of white and 15% is added to the specularity." [2] MSO specifies, "A bit that specifies whether the 3-D shape lighting algorithm will treat the specular color as the diffuse color." [3] Actual the rendering in MSO looks as if the first light is evaluated for specularity same as in material preset "Plastic" but the specular color is not gray but it is the same as the object color.
[4] https://gerrit.libreoffice.org/c/core/+/128449

Kind regards,
Regina



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