Re: [PATCH 4/4] drm/uapi/fourcc: Document the Intel clear color alignment better

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On Fri, Jan 10, 2025 at 03:43:35PM +0000, Chery, Nanley G wrote:
> > -----Original Message-----
> > From: Ville Syrjala <ville.syrjala@xxxxxxxxxxxxxxx>
> > Sent: Friday, November 29, 2024 1:50 AM
> > To: intel-gfx@xxxxxxxxxxxxxxxxxxxxx
> > Cc: Ghuge, Sagar <sagar.ghuge@xxxxxxxxx>; Chery, Nanley G <nanley.g.chery@xxxxxxxxx>; Xi Ruoyao <xry111@xxxxxxxxxxx>
> > Subject: [PATCH 4/4] drm/uapi/fourcc: Document the Intel clear color alignment better
> > 
> > From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> > 
> > Document the fact that the Intel clear color offset and pitch
> > must be 64 byte aligned.
> > 
> 
> Documenting this new flexibility raises some questions. Particularly, how can userspace make use of the 64B alignment given that there are old kernels which require the 4K alignment? 

I suppose we should document that part as well. And maybe
after a few years we can drop the 4k part, or something.
I did add cc:stable to the alignment patch so hopefully
after a while most kernels people actually use will
expect 64 byte alignment.

I've pushed everything except this last patch to
drm-intel-next. I'll try to reword this part a bit and
repost.

> 
> -Nanley
> 
> > Cc: Sagar Ghuge <sagar.ghuge@xxxxxxxxx>
> > Cc: Nanley Chery <nanley.g.chery@xxxxxxxxx>
> > Cc: Xi Ruoyao <xry111@xxxxxxxxxxx>
> > Link: https://gitlab.freedesktop.org/mesa/mesa/-/commit/17f97a69c13832a6c1b0b3aad45b06f07d4b852f
> > Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> > ---
> >  include/uapi/drm/drm_fourcc.h | 27 ++++++++++++++-------------
> >  1 file changed, 14 insertions(+), 13 deletions(-)
> > 
> > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
> > index 70f3b00b0681..8234db1f484a 100644
> > --- a/include/uapi/drm/drm_fourcc.h
> > +++ b/include/uapi/drm/drm_fourcc.h
> > @@ -598,7 +598,7 @@ extern "C" {
> >   * compression.
> >   *
> >   * The main surface is Y-tiled and is at plane index 0 whereas CCS is linear
> > - * and at index 1. The clear color is stored at index 2, and the pitch should
> > + * and at index 1. The clear color is stored at index 2, and the offset and pitch must
> >   * be 64 bytes aligned. The clear color structure is 256 bits. The first 128 bits
> >   * represents Raw Clear Color Red, Green, Blue and Alpha color each represented
> >   * by 32 bits. The raw clear color is consumed by the 3d engine and generates
> > @@ -652,7 +652,7 @@ extern "C" {
> >   * outside of the GEM object in a reserved memory area dedicated for the
> >   * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The
> >   * main surface pitch is required to be a multiple of four Tile 4 widths. The
> > - * clear color is stored at plane index 1 and the pitch should be 64 bytes
> > + * clear color is stored at plane index 1, and the offset and pitch must be 64 bytes
> >   * aligned. The format of the 256 bits of clear color data matches the one used
> >   * for the I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC modifier, see its description
> >   * for details.
> > @@ -688,17 +688,18 @@ extern "C" {
> >   * compression.
> >   *
> >   * The main surface is tile4 and is at plane index 0 whereas CCS is linear
> > - * and at index 1. The clear color is stored at index 2, and the pitch should
> > - * be ignored. The clear color structure is 256 bits. The first 128 bits
> > - * represents Raw Clear Color Red, Green, Blue and Alpha color each represented
> > - * by 32 bits. The raw clear color is consumed by the 3d engine and generates
> > - * the converted clear color of size 64 bits. The first 32 bits store the Lower
> > - * Converted Clear Color value and the next 32 bits store the Higher Converted
> > - * Clear Color value when applicable. The Converted Clear Color values are
> > - * consumed by the DE. The last 64 bits are used to store Color Discard Enable
> > - * and Depth Clear Value Valid which are ignored by the DE. A CCS cache line
> > - * corresponds to an area of 4x1 tiles in the main surface. The main surface
> > - * pitch is required to be a multiple of 4 tile widths.
> > + * and at index 1. The clear color is stored at index 2, and the offset and
> > + * pitch must be 64 bytes aligned. The clear color structure is 256 bits.
> > + * The first 128 bits represents Raw Clear Color Red, Green, Blue and Alpha
> > + * color each represented by 32 bits. The raw clear color is consumed by the
> > + * 3d engine and generates the converted clear color of size 64 bits. The
> > + * first 32 bits store the Lower Converted Clear Color value and the next 32
> > + * bits store the Higher Converted Clear Color value when applicable. The
> > + * Converted Clear Color values are consumed by the DE. The last 64 bits are
> > + * used to store Color Discard Enable and Depth Clear Value Valid which are
> > + * ignored by the DE. A CCS cache line corresponds to an area of 4x1 tiles in
> > + * the main surface. The main surface pitch is required to be a multiple of
> > + * 4 tile widths.
> >   */
> >  #define I915_FORMAT_MOD_4_TILED_MTL_RC_CCS_CC fourcc_mod_code(INTEL, 15)
> > 
> > --
> > 2.45.2
> 

-- 
Ville Syrjälä
Intel



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