On Fri, Jan 10, 2025 at 03:43:35PM +0000, Chery, Nanley G wrote: > > -----Original Message----- > > From: Ville Syrjala <ville.syrjala@xxxxxxxxxxxxxxx> > > Sent: Friday, November 29, 2024 1:50 AM > > To: intel-gfx@xxxxxxxxxxxxxxxxxxxxx > > Cc: Ghuge, Sagar <sagar.ghuge@xxxxxxxxx>; Chery, Nanley G <nanley.g.chery@xxxxxxxxx>; Xi Ruoyao <xry111@xxxxxxxxxxx> > > Subject: [PATCH 4/4] drm/uapi/fourcc: Document the Intel clear color alignment better > > > > From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > > > > Document the fact that the Intel clear color offset and pitch > > must be 64 byte aligned. > > > > Documenting this new flexibility raises some questions. Particularly, how can userspace make use of the 64B alignment given that there are old kernels which require the 4K alignment? I suppose we should document that part as well. And maybe after a few years we can drop the 4k part, or something. I did add cc:stable to the alignment patch so hopefully after a while most kernels people actually use will expect 64 byte alignment. I've pushed everything except this last patch to drm-intel-next. I'll try to reword this part a bit and repost. > > -Nanley > > > Cc: Sagar Ghuge <sagar.ghuge@xxxxxxxxx> > > Cc: Nanley Chery <nanley.g.chery@xxxxxxxxx> > > Cc: Xi Ruoyao <xry111@xxxxxxxxxxx> > > Link: https://gitlab.freedesktop.org/mesa/mesa/-/commit/17f97a69c13832a6c1b0b3aad45b06f07d4b852f > > Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > > --- > > include/uapi/drm/drm_fourcc.h | 27 ++++++++++++++------------- > > 1 file changed, 14 insertions(+), 13 deletions(-) > > > > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h > > index 70f3b00b0681..8234db1f484a 100644 > > --- a/include/uapi/drm/drm_fourcc.h > > +++ b/include/uapi/drm/drm_fourcc.h > > @@ -598,7 +598,7 @@ extern "C" { > > * compression. > > * > > * The main surface is Y-tiled and is at plane index 0 whereas CCS is linear > > - * and at index 1. The clear color is stored at index 2, and the pitch should > > + * and at index 1. The clear color is stored at index 2, and the offset and pitch must > > * be 64 bytes aligned. The clear color structure is 256 bits. The first 128 bits > > * represents Raw Clear Color Red, Green, Blue and Alpha color each represented > > * by 32 bits. The raw clear color is consumed by the 3d engine and generates > > @@ -652,7 +652,7 @@ extern "C" { > > * outside of the GEM object in a reserved memory area dedicated for the > > * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The > > * main surface pitch is required to be a multiple of four Tile 4 widths. The > > - * clear color is stored at plane index 1 and the pitch should be 64 bytes > > + * clear color is stored at plane index 1, and the offset and pitch must be 64 bytes > > * aligned. The format of the 256 bits of clear color data matches the one used > > * for the I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC modifier, see its description > > * for details. > > @@ -688,17 +688,18 @@ extern "C" { > > * compression. > > * > > * The main surface is tile4 and is at plane index 0 whereas CCS is linear > > - * and at index 1. The clear color is stored at index 2, and the pitch should > > - * be ignored. The clear color structure is 256 bits. The first 128 bits > > - * represents Raw Clear Color Red, Green, Blue and Alpha color each represented > > - * by 32 bits. The raw clear color is consumed by the 3d engine and generates > > - * the converted clear color of size 64 bits. The first 32 bits store the Lower > > - * Converted Clear Color value and the next 32 bits store the Higher Converted > > - * Clear Color value when applicable. The Converted Clear Color values are > > - * consumed by the DE. The last 64 bits are used to store Color Discard Enable > > - * and Depth Clear Value Valid which are ignored by the DE. A CCS cache line > > - * corresponds to an area of 4x1 tiles in the main surface. The main surface > > - * pitch is required to be a multiple of 4 tile widths. > > + * and at index 1. The clear color is stored at index 2, and the offset and > > + * pitch must be 64 bytes aligned. The clear color structure is 256 bits. > > + * The first 128 bits represents Raw Clear Color Red, Green, Blue and Alpha > > + * color each represented by 32 bits. The raw clear color is consumed by the > > + * 3d engine and generates the converted clear color of size 64 bits. The > > + * first 32 bits store the Lower Converted Clear Color value and the next 32 > > + * bits store the Higher Converted Clear Color value when applicable. The > > + * Converted Clear Color values are consumed by the DE. The last 64 bits are > > + * used to store Color Discard Enable and Depth Clear Value Valid which are > > + * ignored by the DE. A CCS cache line corresponds to an area of 4x1 tiles in > > + * the main surface. The main surface pitch is required to be a multiple of > > + * 4 tile widths. > > */ > > #define I915_FORMAT_MOD_4_TILED_MTL_RC_CCS_CC fourcc_mod_code(INTEL, 15) > > > > -- > > 2.45.2 > -- Ville Syrjälä Intel