From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> Document the fact that the Intel clear color offset and pitch must be 64 byte aligned. Cc: Sagar Ghuge <sagar.ghuge@xxxxxxxxx> Cc: Nanley Chery <nanley.g.chery@xxxxxxxxx> Cc: Xi Ruoyao <xry111@xxxxxxxxxxx> Link: https://gitlab.freedesktop.org/mesa/mesa/-/commit/17f97a69c13832a6c1b0b3aad45b06f07d4b852f Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> --- include/uapi/drm/drm_fourcc.h | 27 ++++++++++++++------------- 1 file changed, 14 insertions(+), 13 deletions(-) diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h index 70f3b00b0681..8234db1f484a 100644 --- a/include/uapi/drm/drm_fourcc.h +++ b/include/uapi/drm/drm_fourcc.h @@ -598,7 +598,7 @@ extern "C" { * compression. * * The main surface is Y-tiled and is at plane index 0 whereas CCS is linear - * and at index 1. The clear color is stored at index 2, and the pitch should + * and at index 1. The clear color is stored at index 2, and the offset and pitch must * be 64 bytes aligned. The clear color structure is 256 bits. The first 128 bits * represents Raw Clear Color Red, Green, Blue and Alpha color each represented * by 32 bits. The raw clear color is consumed by the 3d engine and generates @@ -652,7 +652,7 @@ extern "C" { * outside of the GEM object in a reserved memory area dedicated for the * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The * main surface pitch is required to be a multiple of four Tile 4 widths. The - * clear color is stored at plane index 1 and the pitch should be 64 bytes + * clear color is stored at plane index 1, and the offset and pitch must be 64 bytes * aligned. The format of the 256 bits of clear color data matches the one used * for the I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC modifier, see its description * for details. @@ -688,17 +688,18 @@ extern "C" { * compression. * * The main surface is tile4 and is at plane index 0 whereas CCS is linear - * and at index 1. The clear color is stored at index 2, and the pitch should - * be ignored. The clear color structure is 256 bits. The first 128 bits - * represents Raw Clear Color Red, Green, Blue and Alpha color each represented - * by 32 bits. The raw clear color is consumed by the 3d engine and generates - * the converted clear color of size 64 bits. The first 32 bits store the Lower - * Converted Clear Color value and the next 32 bits store the Higher Converted - * Clear Color value when applicable. The Converted Clear Color values are - * consumed by the DE. The last 64 bits are used to store Color Discard Enable - * and Depth Clear Value Valid which are ignored by the DE. A CCS cache line - * corresponds to an area of 4x1 tiles in the main surface. The main surface - * pitch is required to be a multiple of 4 tile widths. + * and at index 1. The clear color is stored at index 2, and the offset and + * pitch must be 64 bytes aligned. The clear color structure is 256 bits. + * The first 128 bits represents Raw Clear Color Red, Green, Blue and Alpha + * color each represented by 32 bits. The raw clear color is consumed by the + * 3d engine and generates the converted clear color of size 64 bits. The + * first 32 bits store the Lower Converted Clear Color value and the next 32 + * bits store the Higher Converted Clear Color value when applicable. The + * Converted Clear Color values are consumed by the DE. The last 64 bits are + * used to store Color Discard Enable and Depth Clear Value Valid which are + * ignored by the DE. A CCS cache line corresponds to an area of 4x1 tiles in + * the main surface. The main surface pitch is required to be a multiple of + * 4 tile widths. */ #define I915_FORMAT_MOD_4_TILED_MTL_RC_CCS_CC fourcc_mod_code(INTEL, 15) -- 2.45.2