On Tue, 2019-09-10 at 09:13 +0100, Tvrtko Ursulin wrote: > On 10/09/2019 05:53, Summers, Stuart wrote: > > On Fri, 2019-09-06 at 19:13 +0100, Chris Wilson wrote: > > > Quoting Tvrtko Ursulin (2019-09-02 14:42:44) > > > > > > > > On 24/07/2019 14:05, Tvrtko Ursulin wrote: > > > > > > > > > > On 23/07/2019 16:49, Stuart Summers wrote: > > > > > > +u32 intel_sseu_get_subslices(const struct sseu_dev_info > > > > > > *sseu, > > > > > > u8 slice) > > > > > > +{ > > > > > > + int i, offset = slice * sseu->ss_stride; > > > > > > + u32 mask = 0; > > > > > > + > > > > > > + if (slice >= sseu->max_slices) { > > > > > > + DRM_ERROR("%s: invalid slice %d, max: %d\n", > > > > > > + __func__, slice, sseu->max_slices); > > > > > > + return 0; > > > > > > + } > > > > > > + > > > > > > + if (sseu->ss_stride > sizeof(mask)) { > > > > > > + DRM_ERROR("%s: invalid subslice stride %d, max: > > > > > > %lu\n", > > > > > > + __func__, sseu->ss_stride, sizeof(mask)); > > > > > > + return 0; > > > > > > + } > > > > > > + > > > > > > + for (i = 0; i < sseu->ss_stride; i++) > > > > > > + mask |= (u32)sseu->subslice_mask[offset + i] << > > > > > > + i * BITS_PER_BYTE; > > > > > > + > > > > > > + return mask; > > > > > > +} > > > > > > > > > > Why do you actually need these complications when the plan > > > > > from > > > > > the > > > > > start was that the driver and user sseu representation > > > > > structures > > > > > can be > > > > > different? > > > > > > > > > > I only gave it a quick look so I might be wrong, but why not > > > > > just > > > > > expand > > > > > the driver representations of subslice mask up from u8? > > > > > Userspace > > > > > API > > > > > should be able to cope with strides already. > > > > > > > > I never got an answer to this and the series was merged in the > > > > meantime. > > > > Thanks for the note here Tvrtko and sorry for the missed response! > > For > > some reason I hadn't caught this comment earlier :( > > Ok no worries. > > > > > > > > > Maybe not much harm but I still don't understand why all the > > > > complications seemingly just to avoid bumping the *internal* ss > > > > mask up > > > > from u8. As long as the internal and abi sseu info struct are > > > > well > > > > separated and access point few and well controlled (I think > > > > they > > > > are) > > > > then I don't see why the internal side had to be converted to > > > > u8 > > > > and > > > > strides. But maybe I am missing something. > > > > > > I looked at it and thought it was open-coding bitmap.h as well. I > > > accepted it in good faith that it improved certain use cases and > > > should > > > even make tidying up the code without regressing those easier. > > > > The goal here is to make sure we have an infrastructure in place > > that > > always provides a consistent bit layout to userspace regardless of > > underlying architecture endianness. Perhaps this could have been > > made > > more clear in the commit message here. > > My point was that internal and userspace representation do not have > to > match and that it probably would have been much simpler code if that > principle remained. We already had a split between internal and ABI > sseu > structs and whereas the latter understands concept of stride > already, > the former could have just had it's subslice mask field expended from > u8 > to u16, or whatever. But anyway, at this point I don't even remember > all > the details your series did, and given it's merged I won't be going > re-reading it. Thanks Tvrtko, I'll keep this in mind for future changes. -Stuart > > Regards, > > Tvrtko
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