Quoting Tvrtko Ursulin (2019-09-02 14:42:44) > > On 24/07/2019 14:05, Tvrtko Ursulin wrote: > > > > On 23/07/2019 16:49, Stuart Summers wrote: > >> +u32 intel_sseu_get_subslices(const struct sseu_dev_info *sseu, u8 slice) > >> +{ > >> + int i, offset = slice * sseu->ss_stride; > >> + u32 mask = 0; > >> + > >> + if (slice >= sseu->max_slices) { > >> + DRM_ERROR("%s: invalid slice %d, max: %d\n", > >> + __func__, slice, sseu->max_slices); > >> + return 0; > >> + } > >> + > >> + if (sseu->ss_stride > sizeof(mask)) { > >> + DRM_ERROR("%s: invalid subslice stride %d, max: %lu\n", > >> + __func__, sseu->ss_stride, sizeof(mask)); > >> + return 0; > >> + } > >> + > >> + for (i = 0; i < sseu->ss_stride; i++) > >> + mask |= (u32)sseu->subslice_mask[offset + i] << > >> + i * BITS_PER_BYTE; > >> + > >> + return mask; > >> +} > > > > Why do you actually need these complications when the plan from the > > start was that the driver and user sseu representation structures can be > > different? > > > > I only gave it a quick look so I might be wrong, but why not just expand > > the driver representations of subslice mask up from u8? Userspace API > > should be able to cope with strides already. > > I never got an answer to this and the series was merged in the meantime. > > Maybe not much harm but I still don't understand why all the > complications seemingly just to avoid bumping the *internal* ss mask up > from u8. As long as the internal and abi sseu info struct are well > separated and access point few and well controlled (I think they are) > then I don't see why the internal side had to be converted to u8 and > strides. But maybe I am missing something. I looked at it and thought it was open-coding bitmap.h as well. I accepted it in good faith that it improved certain use cases and should even make tidying up the code without regressing those easier. -Chris _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx