On Fri, 2019-09-06 at 19:13 +0100, Chris Wilson wrote: > Quoting Tvrtko Ursulin (2019-09-02 14:42:44) > > > > On 24/07/2019 14:05, Tvrtko Ursulin wrote: > > > > > > On 23/07/2019 16:49, Stuart Summers wrote: > > > > +u32 intel_sseu_get_subslices(const struct sseu_dev_info *sseu, > > > > u8 slice) > > > > +{ > > > > + int i, offset = slice * sseu->ss_stride; > > > > + u32 mask = 0; > > > > + > > > > + if (slice >= sseu->max_slices) { > > > > + DRM_ERROR("%s: invalid slice %d, max: %d\n", > > > > + __func__, slice, sseu->max_slices); > > > > + return 0; > > > > + } > > > > + > > > > + if (sseu->ss_stride > sizeof(mask)) { > > > > + DRM_ERROR("%s: invalid subslice stride %d, max: > > > > %lu\n", > > > > + __func__, sseu->ss_stride, sizeof(mask)); > > > > + return 0; > > > > + } > > > > + > > > > + for (i = 0; i < sseu->ss_stride; i++) > > > > + mask |= (u32)sseu->subslice_mask[offset + i] << > > > > + i * BITS_PER_BYTE; > > > > + > > > > + return mask; > > > > +} > > > > > > Why do you actually need these complications when the plan from > > > the > > > start was that the driver and user sseu representation structures > > > can be > > > different? > > > > > > I only gave it a quick look so I might be wrong, but why not just > > > expand > > > the driver representations of subslice mask up from u8? Userspace > > > API > > > should be able to cope with strides already. > > > > I never got an answer to this and the series was merged in the > > meantime. Thanks for the note here Tvrtko and sorry for the missed response! For some reason I hadn't caught this comment earlier :( > > > > Maybe not much harm but I still don't understand why all the > > complications seemingly just to avoid bumping the *internal* ss > > mask up > > from u8. As long as the internal and abi sseu info struct are well > > separated and access point few and well controlled (I think they > > are) > > then I don't see why the internal side had to be converted to u8 > > and > > strides. But maybe I am missing something. > > I looked at it and thought it was open-coding bitmap.h as well. I > accepted it in good faith that it improved certain use cases and > should > even make tidying up the code without regressing those easier. The goal here is to make sure we have an infrastructure in place that always provides a consistent bit layout to userspace regardless of underlying architecture endianness. Perhaps this could have been made more clear in the commit message here. Thanks, Stuart > -Chris
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