On Tue, Apr 16, 2019 at 08:13:12PM +0200, Maarten Lankhorst wrote: > Op 16-04-2019 om 15:42 schreef Ville Syrjälä: > > On Tue, Apr 16, 2019 at 03:28:15PM +0200, Maarten Lankhorst wrote: > >> Op 16-04-2019 om 15:20 schreef Ville Syrjälä: > >>> On Sat, Apr 13, 2019 at 11:13:27AM +0000, Simon Ser wrote: > >>>> From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > >>>> > >>>> This adds basic immutable support for the zpos property. The zpos increases > >>>> from bottom to top: primary, sprites, cursor. > >>> I was thinking a bit about how we might go about testing this. > >>> > >>> We probably want a basic test that just checks that if any > >>> plane has a zpos prop then all planes should have it. > >> This would be a good test for BAT. > >>> A functional test would stack the planes up in some way and > >>> compare against a software rendered reference. IIRC there was > >>> a zpos test case floating around but that depended on alpha > >>> blending which we don't necessarily have. > >> But with semi-overlapping planes you would accomplish the same, without alpha dependency. > >> > >> Something like this? > >> > >> [BG] [Sprite 1] [Cursor] > >> [Primary] [Sprite 2] > > Should probably be good enough. Though I was pondering is there a > > way to position an arbitraty number of planes such that the > > resulting picture has a visible region for every possible > > combination of planes? > > n planes, width = width / (n + 1) > > position = n * 3/4 * plane_width ? or something > > If each plane has its own color, then it would work.. That's not going to hit all the combinations. Three is easy, you just position the planes in a triangular sort of shape. But four already seems hard. Or maybe I'm just not smart enough. Probably needs some graph theory math proof or something. I suppose you could do thatr staircase type approach you suggested, and them swap the planes around a bit. I think that should cover everything eventually. But I was hoping for a cool way to check everything from a single frame :) > > >> Perhaps primary fullscreen to prevent issues with hw that doesn't support partial planes? > > I guess. And maybe a second test that disables the primary > > so that we can also get the bg color into the picture? > > I don't think we finalized the bg color api yet, else it would be good to have.. -- Ville Syrjälä Intel _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx