On Mon, Dec 11, 2017 at 12:33:47PM +0000, Daniel Stone wrote: > Hi, > > On 11 December 2017 at 12:08, Mika Kahola <mika.kahola@xxxxxxxxx> wrote: > > On Mon, 2017-12-11 at 12:00 +0000, Daniel Stone wrote: > >> Did you manage to test this? When I tried, the DDB/watermark > >> allocation was too conservative for sprites, and never allowed enough > >> blocks to be able to use anything but linear or X-tiled on sprite > >> planes. The allocation was almost entirely taken up by the primary > >> plane, even if that itself was later set to linear or X-tiled. > > > > I tried to test this but unfortunately this didn't apply on top of drm- > > tip. The whole series dates back to August so a lot have changed since > > then. > > > > I would need this patch for my CNL work so I would like to see this > > merged. > > I would like to see this merged, but I would also like to see it ever > working first. :) When I tried it at the time, even a 256x256 plane > could not use Y-tiling or CCS, due to DDB exhaustion. It worked just fine when I tried it a few months ago. 22:45 < vsyrjala> my skl seems perfectly happy here with two 2560x1080 planes at same time scanning out yccs 22:47 < danvet> I think daniels had a huge screen or something like that 22:47 < vsyrjala> let me try my 4k 22:54 < vsyrjala> ok, so now i hit a wm limit 23:01 < vsyrjala> so two 3k x 2x planes both scanning out yccs works 23:02 < vsyrjala> 3.5k x 2k fails -- Ville Syrjälä Intel OTC _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx