Hi, On 11 December 2017 at 12:08, Mika Kahola <mika.kahola@xxxxxxxxx> wrote: > On Mon, 2017-12-11 at 12:00 +0000, Daniel Stone wrote: >> Did you manage to test this? When I tried, the DDB/watermark >> allocation was too conservative for sprites, and never allowed enough >> blocks to be able to use anything but linear or X-tiled on sprite >> planes. The allocation was almost entirely taken up by the primary >> plane, even if that itself was later set to linear or X-tiled. > > I tried to test this but unfortunately this didn't apply on top of drm- > tip. The whole series dates back to August so a lot have changed since > then. > > I would need this patch for my CNL work so I would like to see this > merged. I would like to see this merged, but I would also like to see it ever working first. :) When I tried it at the time, even a 256x256 plane could not use Y-tiling or CCS, due to DDB exhaustion. Cheers, Daniel _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx