Re: [PATCH 08/12] drm/i915: Add CCS capability for sprites

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On Mon, 2017-12-11 at 12:00 +0000, Daniel Stone wrote:
> Hi Mika,
> 
> On 11 December 2017 at 11:11, Mika Kahola <mika.kahola@xxxxxxxxx>
> wrote:
> > 
> > On Thu, 2017-08-24 at 22:10 +0300, ville.syrjala@xxxxxxxxxxxxxxx
> > wrote:
> > > 
> > > Allow sprites to scan out compressed framebuffers.
> > > 
> > > Since different platforms have a different set of planes that
> > > support CCS let's add a small helper to determine whether a
> > > specific plane supports CCS or not. Currently that information
> > > is spread around in many places, and not all the pieces of
> > > code even agree with each other.
> > > 
> > > In addition to allowing sprites to scan out compressed fbs,
> > > the other fix here is that we stop rejecting them on pipe C
> > > on CNL.
> > Unfortunately, this patch didn't apply cleanly on top of the latest
> > drm-tip. Overall, the patch looks good to me.
> Did you manage to test this? When I tried, the DDB/watermark
> allocation was too conservative for sprites, and never allowed enough
> blocks to be able to use anything but linear or X-tiled on sprite
> planes. The allocation was almost entirely taken up by the primary
> plane, even if that itself was later set to linear or X-tiled.
I tried to test this but unfortunately this didn't apply on top of drm-
tip. The whole series dates back to August so a lot have changed since
then.

I would need this patch for my CNL work so I would like to see this
merged.
 
> 
> I observed this on SKL with both 3200x1800 and 2560x1440 output sizes
> (and primary plane sizes; no scaling), as well as APL with 1920x1080.
> 
> Cheers,
> Daniel
-- 
Mika Kahola - Intel OTC

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