On Mon, Nov 14, 2011 at 21:22, Jesse Barnes <jbarnes at virtuousgeek.org> wrote: > To save power when the sprite is full screen, we can disable the primary > plane on the same pipe. ?Track the sprite status and enable/disable the > primary opportunistically. > > Signed-off-by: Jesse Barnes Imo the indirection is overkill because afaics there's no difference. And in my experience this will only get in the way when later hw _really_ needs some abstraction (*cough* intel_ringbuffer.c *cough*. Can we just kill it? -Daniel -- Daniel Vetter daniel.vetter at ffwll.ch - +41 (0) 79 364 57 48 - http://blog.ffwll.ch