[PATCH 1/3] drm/i915: add SNB and IVB video sprite support v2

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On Mon, Nov 14, 2011 at 21:22, Jesse Barnes <jbarnes at virtuousgeek.org> wrote:
> The video sprites support various video surface formats natively and can
> handle scaling as well. ?So add support for them using the new DRM core
> sprite support functions.
>
> v2: use drm specific fourcc header and defines
> v3: address Daniel's comments:
> ?- don't take struct mutex around register access (only needed for
> ? ?regs in the GT power well)
> ?- don't hold struct mutex across vblank waits
> ?- fix up update_plane API (pass obj instead of GTT offset)
> ?- add interlaced defines for sprite regs
> ?- drop unnecessary 'reg' variables
> ?- comment double buffered reg flushing
> ?Also fix w/h confusion when writing the scaling reg.
>
> For this version, I tested DPMS since it came up in the last review;
> DPMS off/on works ok when a video player is working under X, but for
> power saving we'll probably want to do something smarter. ?I'll leave
> that for a separate patch on top. ?Likewise with the refcounting/fb
> layer handling, which are really separate cleanups.
>
> Signed-off-by: Jesse Barnes <jbarnes at virtuousgeek.org>
I haven't rechecked with Bspec (I'm not that insane ;-) but with my
comments addressed, this looks good, and fixing dpms handling and
framebuffer ugliness is something for another patch series.
Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>
-- 
Daniel Vetter
daniel.vetter at ffwll.ch - +41 (0) 79 364 57 48 - http://blog.ffwll.ch


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