ãããã wrote: > I know that there was a discussion about the consumption of the > vertical space of the toolbar once in the mailing list. I also spent most of a talk at an lgm discussing this topic. in the bigger scheme of things (space, how usable toolbars are) I do not see GIMP having a toolbar. > 2011å1æ4æ20:46 peter sikking <peter@xxxxxxxxxxxx>: >> when making UI, one has to: >> >> 1) identify the issue >> 2) find the cause >> 3) evaluate everything (including brainstorm ideas) >> 4) make a solutions model >> 5) design the UI >> 6) develop it >> >> and although things go a bit jumbled every once in a while, >> this is what happens here at GIMP. > ==snip== >> steps 2-5 are what I bring to any project and customer I work with. > > I agree that these features must be reviewed by many people in > official and commercial process, > but we also want to have a prototype to get positive feed back. > > It's very good and superior point of the open source software to > implement GUI freely by anyone > and have review it by many other people. > > It's just a patch of the my private work for now, so we can review it > and simply ignore many > of them. Let's try step 2-5 based on the feedback from existing > prototype. nice try, but: no. I tried to show you why in my previous mail. I can only add that a developer plunking in a code change at users' request and then let users' feedback sort it out is the 'armpit of usability' (i.e. the worst possible). see: <http://blog.mmiworks.net/2008/09/armpit-of-usability_20.html> so walking through steps 2â5 with me (or soon my team) is mandatory. yes, it is a 'UI maintainer' kind of thing. --ps founder + principal interaction architect man + machine interface works http://blog.mmiworks.net: on interaction architecture _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer