> The space bar is invaluable as a way to move the image withing > its window. Why do you want to confiscate existing possibilties, > instead of unused keyboard and mouse combinations? This is why I said *tapping* the space bar. Since moving around the image is strictly a hold button action, the space bar could still have the secondary action of showing the menu when it's tapped. Not the best idea, perhaps, but certainly accessible. > I would suggest you to propose new combinations for interesting, > new capabilities, but not try to remove somewhat which has existed > from the first version of GIMP, simply because you don't use it. But the thing is, I did not expect that many people actually *are* using it. Sure, I have a personal perspective, but general imporoved usability for everyone is what I'd think about first. And about this point itself, in the suggestion this was a reply to, none of the original functionality *was* actually removed. I suggested to have the context menu with the original options (File, ...) below the context-sensitive options. At this point, I think a context-sensitive context menu would work better than my initial suggestion about having a secondary tool, because a context menu certainly is more useful. But I also think it would be useful if there was a way to save your current tool/color settings and then load them later, for a quick switch between them. But that's a different suggestion now. > we could have another key do the secondary tool thing. Yeah, that would work nicely. I'm glad there is a discussion going on about the context menu now, because such a feature could definitely come in useful (as long as it's executed right). 2010/7/26 Alexia Death <alexiadeath@xxxxxxxxx>: > 2010/7/26 Fredrik Alströmer <roe@xxxxxxx>: >> Consider a button/key which you press, which brings up >> a circle of tools around the mouse pointer, perhaps an inch or two in >> diameter (keeping it animated improves visual coherence, or so I've >> been told, perhaps have them zoom out from under the cursor), move >> your mouse to your tool (which could expand a little to make it a >> bigger target) and let go of the button/key to choose it. >> Sub-tools/variants could be a bit farther away (perhaps a bit smaller, >> and a bit transparent), in the same direction. > > I personally quite like the idea but GIMP currently lacks the > infrastructure to have such feature. Computer games have a slight > advantage of not having to deal with window managers and toolkit > limitations as a rule. The whole UI is custom rendered anyway. There > seems to be a consensus that on canvas widgets are needed however. > There is GSoC project slightly related, but I dont know how that > progresses. Guiguru has final word on these things usually, so > discussing this in depth with him might be good, if you plan to have a > go at it. > > -- > --Alexia > _______________________________________________ > Gimp-developer mailing list > Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx > https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer > -- http://davince.tengudev.com/ _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer