+-----+-----+-----+
| +-+-----+--+ |
| |R|RRRRR|RR| |
+---+-+-----+--+--+
| |R|RRRRR|RR| |
| |R|RRRRR|RR| |
+---+-+-----+--+--+
| |R|RRRRR|RR| |
| +-+-----+--+ |
+-----+-----+-----+
(the rectangle enclosing the Rs is the requested rectangle of pixels)
I was really very very dumb when i said about the tiles, actually I did not looked into the structure of GEGL properly. I just was proposing that the we should find out a way so that the map is not two level based. (I hope I am correct). I am very very sorry for not being able to spend much time in this as I am frantically searching for some place to work and some income. My work at hotel takes more time and I dont get much money but I have no option so I am just a bit busy looking for a job in coading, buts its been hard luck for me. :P
I hope to discuss upon the final structure to be implemented on both the level.
--
Utkarsh Shukla,
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