J. Perpetua writes: > ... > OpenGL can only process 1-4 tuples of vector data in the shader > level, so I can't imagine how we can provide support for Babl > formats with channels exceeding 4. Also, current generation GPUs > don't support double-precision floating point data. Providing > support for RGBA doubles, for example, is difficult. My impression is that currently everything is done with float[4] RGBA pixels (converted from/to whatever by BABL) within GEGL operations. Nicolas Robidoux Laurentian University _______________________________________________ Gegl-developer mailing list Gegl-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer