Re: Intel Graphics: SNA testing report with xorg-x11-drv-intel >= 2.20

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On 09/03/2012 07:56 PM, Pedro Francisco wrote:
On Sat, Aug 25, 2012 at 9:49 PM, Sandro Mani <manisandro@xxxxxxxxx> wrote:
On 08/25/2012 10:08 PM, Pedro Francisco wrote:
On Fri, Aug 24, 2012 at 2:48 PM, Sandro Mani <manisandro@xxxxxxxxx> wrote:
On 08/24/2012 10:40 AM, Pedro Francisco wrote:
On Fri, Aug 24, 2012 at 12:00 AM, Pedro Francisco
<pedrogfrancisco@xxxxxxxxx> wrote:
On Thu, Aug 23, 2012 at 6:53 PM, Sandro Mani <manisandro@xxxxxxxxx>
wrote:
It happens both with and without compositing (actually issues are much
more
visible without compositing, possibly due to the fact that various
compositing effects trigger more screen redraws).
Have you ever hit the bug after a system start? Yesterday I couldn't
trigger it, today after suspend I can...
In my case it is hard to reproduce. The issue starts occuring without any
particular reason after some time, though sometimes I have the feeling
that
it is more likely to happen after some heavy openGL load. At the moment I
am
testing with xorg-x11-drv-intel-2.20.0-2.20120718.fc19.x86_64 (rebuilt
for
new libxcb), and have so far not encountered the issue (uptime 15h).
Can't reproduce it since my last email... grunf...
More or less safe reproducer for me: run a graphics-intensive 3D application
in windowed mode, and work normally with 2D applications for 10-20 mins in
the meantime. Though still not 100% reproducible....
I've given up trying to reproduce this. Anyway if the bug still is
present, it's a bug common to UXA and SNA so if it happens again, I
think it's better to start a new thread with a new title (and add me
in CC if you do, please).

P.S.: do you have any kind of powersave enabled? I had
«pcie_aspm=force i915.i915_enable_fbc=1 i915.lvds_downclock=1
i915.powersave=1» on GRUB and I removed them for further testing,
unfortunately that was around the time I started to being unable to
trigger it. I'm readding them just in case it's related.
No, stock options everywhere. I still manage to hit the bug occasionally, always apparently caused by heavy 3D load, though never reliably ...
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