Re: Introducing Minetest

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>> The problem with this is that you can't really achieve this.  You can't
>> have the minetest enabled by default.  Plus, this would mean that you
>> couldn't run a minetest server without installing the full game.  IMHO,
>> it's best to keep them separate.
>
> Let me describe it in details.
>
> There are two packages: minetest-server and minetest.
>
> 1) minetest-server package can be installed on the server without
> Xorg. It does not depend on the package minetest. It provides
> minetestserver binary and it can be run system-wide using the command
> systemctl minetest.service start
>
> It starts the simple daemon, which is listening the port 30000, and it
> uses /var/lib/minetest to store server data.
>
> 2) minetest is the package containg the client. It provides the
> minetest binary. And it depends on the package minetest-server.
>
> When you run minetest as user, there are two possibilities:
>
> - If you put anything in the "Server" field (this might be localhost
> also), then minetest tries to connects to the server which is already
> running.
>
> - If you leave this field blank, then it runs its own separate
> minetestserver process in the user-space, with user privileges only.
> And it saves all the server data in user home directory.
>
> Thus i need this dependency (minetest depending on the
> minetest-server) to provide this second possibility to run the simple
> single player instance without need to start the system-wide service.
>
> So right now from the user-side it works easy like this:
>
> $ yum install minetest
> $ minetest
> set the Username , leave Server field blank and push the Run button.

I see.  So I understand the need for the minetest package to require the
minetest-server package.  But the possibility that someone might want to
run a minetest server on a non-client machine would be a good reason to
keep them separate.

-J

> --
> Aleksandra Bookwar
> bookwar at freenode
>


-- 
in your fear, seek only peace
in your fear, seek only love

-d. bowie

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