Re: Introducing Minetest

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> The problem with this is that you can't really achieve this.  You can't
> have the minetest enabled by default.  Plus, this would mean that you
> couldn't run a minetest server without installing the full game.  IMHO,
> it's best to keep them separate.

Let me describe it in details.

There are two packages: minetest-server and minetest.

1) minetest-server package can be installed on the server without
Xorg. It does not depend on the package minetest. It provides
minetestserver binary and it can be run system-wide using the command
systemctl minetest.service start

It starts the simple daemon, which is listening the port 30000, and it
uses /var/lib/minetest to store server data.

2) minetest is the package containg the client. It provides the
minetest binary. And it depends on the package minetest-server.

When you run minetest as user, there are two possibilities:

- If you put anything in the "Server" field (this might be localhost
also), then minetest tries to connects to the server which is already
running.

- If you leave this field blank, then it runs its own separate
minetestserver process in the user-space, with user privileges only.
And it saves all the server data in user home directory.

Thus i need this dependency (minetest depending on the
minetest-server) to provide this second possibility to run the simple
single player instance without need to start the system-wide service.

So right now from the user-side it works easy like this:

$ yum install minetest
$ minetest
set the Username , leave Server field blank and push the Run button.

-- 
Aleksandra Bookwar
bookwar at freenode
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