Hello, I talked to you (Hans) before[0] (plus follow-up in private email) on the subject of packaging the game Red Eclipse[1], for Fedora, and in my case, Debian. I just wanted to give you a heads up on the status at the moment, since pretty much all of the issues (mostly legal) discussed then (and several discovered since) are now resolved, AND, the project is currently gearing up for a 1.2 release (delayed from a planned pre-holidays one), which may be an excellent time for packaging it, *hint ;) Also to note, issues with files which are windows/osx-specific are NOT resolved (other than that I've requested them to be purged from the *nix release), but I presume you also practice removing unnecessary bits and repacking tarballs, so it's merely an inconvenience. I have makefile-target style scripts for removing these bits (and splitting to multiple sources for packages) in my current Debian packaging[2], which might be of interest for reference. I have created and suggested a more standard *install* target (named "system-install" in this case)[3], which I presume would make packaging the game for most distributions (Including Fedora) quite a bit more convenient ;) [0] http://lists.debian.org/debian-devel-games/2011/03/msg00020.html [1] http://www.redeclipse.net/ https://sourceforge.net/projects/redeclipse/ [2] http://anonscm.debian.org/gitweb/?p=pkg-games/redeclipse.git;a=summary http://anonscm.debian.org/gitweb/?p=pkg-games/redeclipse-data.git;a=summary http://anonscm.debian.org/gitweb/?p=pkg-games/cube2font.git;a=summary (cube2font is somewhat excessively separated out) [3] https://sourceforge.net/apps/trac/redeclipse/ticket/95 Happy new year! -- Martin Erik Werner ("arand") <martinerikwerner@xxxxxxxxx>
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