Re: Doom engines

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On 08/21/2011 08:29 AM, Hans de Goede wrote:
> First of all thanks for doing the vavoom update!

You are welcome.  Do review the changes because I was doing it fairly
blindly.     FYI,   I have been discussing with freedoom upstream about
doing more regular releases and have updated the current package to the
latest git snapshot locally.   I will post the changes for review after
I get some input from upstream.  

>
> As for the interaction with doom-shareware from rpmfusion, we
> could make it first check if that is installed, and if so
> not check for the files under ~ and use autodownload to get
> them at all, instead simply launching $engine with the necessary
> options to use the files under /usr/share put there by the
> rpmfusion package.

I think you are in a better position to do what it is necessary here but
I will be happy to review any new packages.   I have already built
Chocolate Doom for Rawhide and Fedora 16 and have been reading up on the
status of the various Doom "ports"  for the last few days to figure out
which ones to package.   I will post on a update on that too a bit later. 

Rahul

Ps:  In case anyone is wondering,  Doom was one of the games I spend a
lot of time with in a previous life and recent news of the upcoming Doom
3 engine source release motivated me to get involved with Doom again now.
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