Doom engines

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Hi

Vavoom has already been packaged for a long time in Fedora and uses
autodownloader for enabling users to use the shareware data easily.   I
have recently packaged a alternative Doom engine called Chocolate Doom
[2] which is a more conservative port that aims to be more compatible
with mods.   I could package other Doom engines out there including
odamex[2],  some of them unique.  It doesn't make much sense to
duplicate the autodownloader related files.  Debian has some guidelines
[3]  What would be the best way to handle this?

References:

1. https://bugzilla.redhat.com/show_bug.cgi?id=730851
2. http://odamex.net/
3. http://pkg-games.alioth.debian.org/doom-packaging/

Rahul
_______________________________________________
games mailing list
games@xxxxxxxxxxxxxxxxxxxxxxx
https://admin.fedoraproject.org/mailman/listinfo/games


[Index of Archives]     [Fedora Music]     [Fedora Extras]     [Kernel]     [Fedora Desktop]     [Fedora Directory]     [PAM]     [CentOS]     [Gimp]     [Yosemite News]     [Yosemite Camping]

  Powered by Linux