Hi, On 08/20/2011 04:17 AM, Rahul Sundaram wrote: > Hi > > Vavoom has already been packaged for a long time in Fedora and uses > autodownloader for enabling users to use the shareware data easily. I > have recently packaged a alternative Doom engine called Chocolate Doom > [2] which is a more conservative port that aims to be more compatible > with mods. I could package other Doom engines out there including > odamex[2], some of them unique. It doesn't make much sense to > duplicate the autodownloader related files. Debian has some guidelines > [3] What would be the best way to handle this? > > References: > > 1. https://bugzilla.redhat.com/show_bug.cgi?id=730851 > 2. http://odamex.net/ > 3. http://pkg-games.alioth.debian.org/doom-packaging/ First of all thanks for doing the vavoom update! Now about this thread (which I've read entirely but I was not sure where to jump in). I think it would make sense to have a single common package for autodownload files, .desktop files and .sh files, we need to figure out what to do with the .sh files when multiple engines are installed (pick a default, add a switch to allow overriding it from the cmdline I guess). I suggest calling it "doom-autodownload-helpers". As for the interaction with doom-shareware from rpmfusion, we could make it first check if that is installed, and if so not check for the files under ~ and use autodownload to get them at all, instead simply launching $engine with the necessary options to use the files under /usr/share put there by the rpmfusion package. Regards, Hans _______________________________________________ games mailing list games@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/games