Re: Armagetron: clarification

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>
>
>> So variables are not an issue at all, path names / filenames are not an
>> issue
>> either AFAIK. Spot?
>
> That is correct. The only places where we are concerned are really the
> following:
>
> - Desktop Menu Items (the user should not think that they are launching
> the "trademark" item)
> - What the game calls itself when it is running (e.g. the contents in
> the title of the window)
> - Anything visible to the user during execution (if the game shows the
> trademark, its out)
> - The documentation needs to be cleaned (no references to the trademark,
> other than anything that would fall under the Lanham Act, aka, Fair Use)
>
> Path names, filenames are not a concern according to RH Legal. Internal
> variables which are not shown to the user during execution (if char *
> ktron has "KTron" in it, you'd need to change the contents, not the
> variable name) are also ok.
>
> When in doubt, ask. :)

After a bit of funging, I've got a spec and a few patches which conform to
the above.  I contacted upstream about the name, and got no response.  The
name I'm currently working under is WeaselCycles.

Anyone want to see it, and/or offer suggestions before I submit it for
review?

> ~spot
>


-- 
novus ordo absurdum

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