Re: Armagetron: clarification

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> Jon Ciesla wrote:
>>> Jon Ciesla wrote:
>>>>> On Sat, 2007-07-14 at 09:51 +0200, Hans de Goede wrote:
>>>>>> Hi all,
>>>>>>
>>>>>> Jon Ciesla wrote:
>>>>>>> I know Armagetron is on the will not package list, and I know it's
>>>>>>> due
>>>>>> to
>>>>>>> trademark issues.  Is there more to that that just the name?  If
>>>>>>> not,
>>>>>> then
>>>>>>> either we need to package it or drop/modify kdegames, as it has
>>>>>>> ktron,
>>>>>>> which, AFAICT, meets the same standard.
>>>>>>>
>>>>>> Indeed it does, I think the name for that should be changed or it
>>>>>> should
>>>>>> be
>>>>>> dropped.
>>>>>>
>>>>>>> If this has been discussed previously and I missed it, I apologize,
>>>>>> but
>>>>>>> I'm just curious as to what the litmus test is.
>>>>>>>
>>>>>> It hasn't been discussed before, I've added Spot to the CC as he
>>>>>> usually
>>>>>> makes
>>>>>> the decisions surrounding legal stuff. Tom, my assessment of the
>>>>>> situation is
>>>>>> that ktron indeed is a problem too.
>>>>>>
>>>>>> While at the subject, I think that renaming Armagetron and removing
>>>>>> any
>>>>>> references to Tron from the docs / text printed in the game, should
>>>>>> make
>>>>>> Armagetron acceptabl, do you agree? And is anyone willing todo this?
>>>>> Yes. This is the conclusion that Red Hat came to several years ago as
>>>>> well.
>>>>>
>>>>> As long as it isn't using the exact same graphics and sounds, and
>>>>> doesn't use the trademark (or any derivation of the trademark), it's
>>>>> fine.
>>>>>
>>>>> Ktron and Armagetron need to be renamed. Klightcars, for example. I
>>>>> have
>>>>> no suggestion for Armagetron.
>>>> I would be willing, and could likely come up with names. :)
>>>>
>>> Cool, let me know when you've got something to review. Be sure to
>>> kindly
>>> inform
>>> upstream that we will be including a version under a different name. It
>>> would
>>> be good to let them choose if you can come up with several names.
>>>
>>> I've filed a bug to get ktron renamed here:
>>> https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=248343
>>
>> To clarify further, would it be adequate to sed -i s/old/new/ the
>> infringing text where it occurs, changing filenames/paths as
>> appropriate,
>> at build time, or should the source tarball be modified beforehand, to
>> prevent presence of infringing material in distributed SRPMS?
>>
>
> In order to infringe a trademark one must "advertise" with it, so its fine
> to
> just use patches / sed as you like.
>
> This is all AFAIK, IANAL ofcourse, but this is what other troublesome
> packages
> have been doing sofar.

I've got a basic package ready that's modified somewhat to fit Fedora's
filesystem layout.  I still need to add a Desktop file, and clarify the
handling of the user account for the -dedicated package.  It comes with a
script that tries to do it for you, as well as the initscript portion. 
Before I test those, I'd like to know whether I should use upstream's
scripts, or if there's a preferred way of handling the user and initscript
issues in the spec.

I'm also looking for more detail as far as how deeply the name needs to be
changed.  I know I have to change the package name, the name displayed in
Desktop, and the name as seen in-game.  What about path names, variable
names, etc?

> Regards,
>
> Hans
>


-- 
novus ordo absurdum

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