> Jon Ciesla wrote: >>> Jon Ciesla wrote: >>>>> On Sat, 2007-07-14 at 09:51 +0200, Hans de Goede wrote: >>>>>> Hi all, >>>>>> >>>>>> Jon Ciesla wrote: >>>>>>> I know Armagetron is on the will not package list, and I know it's >>>>>>> due >>>>>> to >>>>>>> trademark issues. Is there more to that that just the name? If >>>>>>> not, >>>>>> then >>>>>>> either we need to package it or drop/modify kdegames, as it has >>>>>>> ktron, >>>>>>> which, AFAICT, meets the same standard. >>>>>>> >>>>>> Indeed it does, I think the name for that should be changed or it >>>>>> should >>>>>> be >>>>>> dropped. >>>>>> >>>>>>> If this has been discussed previously and I missed it, I apologize, >>>>>> but >>>>>>> I'm just curious as to what the litmus test is. >>>>>>> >>>>>> It hasn't been discussed before, I've added Spot to the CC as he >>>>>> usually >>>>>> makes >>>>>> the decisions surrounding legal stuff. Tom, my assessment of the >>>>>> situation is >>>>>> that ktron indeed is a problem too. >>>>>> >>>>>> While at the subject, I think that renaming Armagetron and removing >>>>>> any >>>>>> references to Tron from the docs / text printed in the game, should >>>>>> make >>>>>> Armagetron acceptabl, do you agree? And is anyone willing todo this? >>>>> Yes. This is the conclusion that Red Hat came to several years ago as >>>>> well. >>>>> >>>>> As long as it isn't using the exact same graphics and sounds, and >>>>> doesn't use the trademark (or any derivation of the trademark), it's >>>>> fine. >>>>> >>>>> Ktron and Armagetron need to be renamed. Klightcars, for example. I >>>>> have >>>>> no suggestion for Armagetron. >>>> I would be willing, and could likely come up with names. :) >>>> >>> Cool, let me know when you've got something to review. Be sure to >>> kindly >>> inform >>> upstream that we will be including a version under a different name. It >>> would >>> be good to let them choose if you can come up with several names. >>> >>> I've filed a bug to get ktron renamed here: >>> https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=248343 >> >> To clarify further, would it be adequate to sed -i s/old/new/ the >> infringing text where it occurs, changing filenames/paths as >> appropriate, >> at build time, or should the source tarball be modified beforehand, to >> prevent presence of infringing material in distributed SRPMS? >> > > In order to infringe a trademark one must "advertise" with it, so its fine > to > just use patches / sed as you like. > > This is all AFAIK, IANAL ofcourse, but this is what other troublesome > packages > have been doing sofar. I've got a basic package ready that's modified somewhat to fit Fedora's filesystem layout. I still need to add a Desktop file, and clarify the handling of the user account for the -dedicated package. It comes with a script that tries to do it for you, as well as the initscript portion. Before I test those, I'd like to know whether I should use upstream's scripts, or if there's a preferred way of handling the user and initscript issues in the spec. I'm also looking for more detail as far as how deeply the name needs to be changed. I know I have to change the package name, the name displayed in Desktop, and the name as seen in-game. What about path names, variable names, etc? > Regards, > > Hans > -- novus ordo absurdum _______________________________________________ Fedora-games-list mailing list Fedora-games-list@xxxxxxxxxx http://www.redhat.com/mailman/listinfo/fedora-games-list