Open the template game. Resource->Add. Select the VIEWDIR file. Choose VIEW, and an unused view number. Click Ok. Click the new view. Click Edit. In the new window, Click File->Save to Game. This can be worked around by extracting and re-importing an existing view. I think the new empty view is corrupt by default. > Jon Ciesla wrote: >> http://zanoni.jcomserv.net/extras/agistudio/agistudio-1.2.3-1.src.rpm >> >> Thanks. I agree about finding redistributable games. I don't think it >> should be a dealbreaker, but it'd be very very good. >> >>> Jon Ciesla wrote: >>>> Brilliant! I've got it packaged and am ready to submit NAGI for >>>> review. >>>> The only thing holding me up now is when I was testing, I ran into a >>>> problem where trying to save a view object to a game in AGIStudio will >>>> segfault. GDB complains about something at line 313 in view.cpp, >>>> which >>>> makes sense given that all other objects save just fine. >>>> > > Can you give me some step by step reproduction instructions, I cannot > reproduce > this with the included template game. > > Regards, > > Hans > -- novus ordo absurdum _______________________________________________ Fedora-games-list mailing list Fedora-games-list@xxxxxxxxxx http://www.redhat.com/mailman/listinfo/fedora-games-list