> you would think that... but as soon as you build applications against > the nvidia headers.. you see such a rational thought contradicts > reality. Well that sucks. Sounds like a bug that should be fixed by Nvidia then. > > How do you make use of the Nvidia extensions with the Mesa headers? > You dont. > > if you really really really want to tie your binary to the existence > of nvidia hardware and libs.. you use nvidia's headers and libs at > compile time. And with livna's rpms you can do exactly that by setting > appropriate -L and -I to point to the nvidia libs and headers when you > are building/linking at compile time. This however is seldom > something a community contributor wants to do. I don't know what kind of extensions are offered. If some of them optimize for nvidia hardware then it makes perfect sense to me. > I think at this point... your questions are best answered by > rebuilding sourcecode into binaries for yourself and watching the > truth unfold. Heh, okay I give up on this. -- Ivan Gyurdiev <ivg2@xxxxxxxxxxx> Cornell University